Now things are getting interesting.��
Listed on Nintendos japanese site
IGN eyes on trailer and screens
A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��
The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��
Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��
Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.
(back up link - check the japanese site first link in post for proper quality trailer)
Hit the HQ option.
Almost every red I see I can't hit it. Their evasion is too high and my attacks simply do nothing. Plus they one hit kill me. That is not a good combo. I have taken down a red before but only certain ones that I can hurt.
Yes but shouldn't the game provide a good mix of enemies so that you have a constant challenge. Seriously what is the point of having level 80 enemies in the first section of the game but not level 30. It's those kinds of decisions that baffled me.
BTW I am 60 hours in and level 60. I also wonder what is the point I taking down the big guys, I doubt any are bidding super weapons. I should wait to get the quests to hunt them that way I get rewarded for doing so.
Scaled levelling: just say no.
I dont like it either but it could work in certain instances. Just dont do an entire game where it all scales.
Yeah this is such a turndown with games like Oblivion and Skyrim.
Your most important stat is agilty. Agility determines your dodging and your accuracy. Cannot hit an enemy. Increase your agilty. You can do that with skill links, gems and armour selection. Use dunban as an agile tank. He will draw agro from enemies and dodge like a mutherfucker. Use the skill tree that increases his agility and load him up with agility gems. Do not give him to heavy armour because it will decrease his agility. Also important are the night vision gems. They will increase your accuracy (not evasion) at night. This will mean that fighting enemies at night will be beneficial to you. Other characters should have agility increased so they can hit the enemy, but they do not need to evade that is Dundun's job.
Learn how to avoid attacks. If you have an vision of an attack that is red in colour, it is a physical attack. Use Monado speed to dodge them, or if Dunban is agile enough he will just dodge it. Purple is ether attack, almost impossible to dodge, but there are ways. Do not want to spoil anything. White means talent art, you need Monado shield or let the enemy sleep to dodge this. Shield only works if your shield level is the same level or higher than the attack. You can also topple you enemies to delay their attacks. Or if you keep them toppled you can kill them before they have a chance to attack. Their are also gems that keep the enemies toppled for longer and increase the damage to enemies when they are toppled.
Also their are skill links that will heals your party after a chain attack. Use this in combination that allows you to increase the chance of a chain attacks repeating, with damage multipliers! Can you imagine a chain attack that lost 12 turns, while damage multiplier are used, while your party is getting healed? That is how you beat monsters that outlevel you. Increase agility and accuracy, learn how to avoid damage. Keep the enemies toppled and finally use the chain attacks to maximum efficiency.
Also Vader their are definitively sidequest that give you stuff that is very important and you immediately know it is useful. Don't want to spoil it and some others give you awesome background story info. Like what happened to the giants and stuff!
Damn your description excited me so much, I need to work on getting more agility gems. Remember I have been away from the game so the whole future sense danger thing is hazy.
as for the quests, where? You me filmed red pollen, I turned in the red plen and that was it. Do I have to find that dude again for part 2. Do I have to wait for a story trigger first or raise the star level. You have me that chart so I can see but it's stuff like that which makes the game feel so random.
Your chart did show me about new skill tree quests, hell yes. Some of the requirements are ridiculous how would I know to do that without a guide.
You just do sidequests and someone asks for a specific character and you are set. I did not need a guide to find them. Red pollen keep doing the frontier village one.
I checked you need to have finished the Master's successor sidequest and you had to chose Gadada as the successor. If you talk to both Gadada and Cheri you would know that Cheri was not that interested in the job.
Ok as long as they tell you what is needed.
I have a feeling this is a game I will enjoy more once I finish the story and begin to do high level quests and fights.becaauee everything is so easy I haven't put much thought on characters and customizing them.
strength raises all attack power not just auto attack right? Just want to make sure.