Now things are getting interesting.��
Listed on Nintendos japanese site
IGN eyes on trailer and screens
A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��
The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��
Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��
Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.
(back up link - check the japanese site first link in post for proper quality trailer)
Hit the HQ option.
Nothing is really wrong with it, though I have noticed it's louder than it used to be and some games take longer to load. For the sheer number of hours on it I suspect it may not last more than another year.
The real reason is competition. I have two kids now who are of gaming age and like to play the Wii. A game like Xenoblade isn't something I'd just play for an hour or so and then move on. I could certainly play the dad card and tell them I can do whatever the hell I want, but they're crafty demons and would find a way to get back at me.
Thinking about this you've got to give it to Nintendo, this reverse psychology strategy is genius. Tell gamers they can't have the game, that they're somehow not worthy of it. Make them beg for it. Preorder it on amazon in droves. Campaign for it en masse. Go on night vigils ...
Then "grudgingly" SELL it to them. And make them feel special and thankful as they give you their money for your product.
GENIUS
Huge Iwata Asks feature on Xenoblade
In English
These are the 3 signed posters in the Special edition of Xenoblade
Fuuuuu - skip to 3.36 mins
More
Lots of videos here
This video shows off the day and night system and weather effects
From Neogaf about Xenoblade's battle system
Lots of pics here, I will post a small fraction below
Fucking assholes!