Coming: 2010
From IGN's Interview: "Reggie Fils-Aime on the Record"
IGN: You have a bit more insight on the development of Galaxy 2. What's the direction for the game? Do they really want to blow it out or will it be more of the same?
Reggie: What Mr. Miyamoto has shared is that if the first Galaxy was maybe more inviting in terms of all the audiences, what Galaxy 2 is going to be is maybe a little more Nintendo fan / harder gamer focused. A little tougher. The use of Yoshi makes it a little more challenging. We showed some of the snippets of some of the activities -- it's a bit more challenging. It's going to be, if you will, for more of that passionate Mario fan who grew up getting challenged with Super Mario World. It's going to be much more in that area.
From "Shigeru Miyamoto Roundtable LiveBlog"
"With Super Mario Galaxy, it's the first time we really worked with spherical worlds and we had a lot of ideas about how to use gravity. However, when we finished the game, we realized there were a ton of ideas we just couldn't fit in," he says.
More than 90 percent of what you will see in Super Mario Galaxy 2 is all brand new. Maybe even 95 percent . . . Galaxy 2 contains roughly the same amount of content as the original.
Galaxy 2 is very, very far along, but since Nintendo has New Super Mario Bros. Wii, it's going to hold off and keep Galaxy 2 for next year. :(
Glad to hear it. SMG was too easy.
- The game is finished, but is being delayed in release to satisfy marketing reasons.
- The game will be harder than SMG, but no-one knows how much harder.
- Yoshi is in it.
- There will be more story.
Is that about it? Now that I've played the first I'll be getting this one at launch (since it will never drop in price anyway).The question of difficulty has me wondering about where it will fall in the spectrum of prior Mario games. I thought SMG had something for everyone, I mean from all accounts (including my own) there were some platforming elements in SMG that were quite difficult (and some boss battles that required several go throughs).
This is Nintendo we are talking about, they would have delayed it anyways. It's not like they have the game finished, they are still working on it. Miyamoto said they are halfway in the finishing stages. And remember Galaxy was polished as fuck, the finishing stages can still last 6 months from now.
Both are correct
There will be less story. Miyamoto did not like it
Well Galaxy was build somewhat like this
0-40 stars easy
40-80 stars easy-medium
80-100 stars medium
100-110 stars medium-hard
110-120 stars hard
Get rid of the easy part and increase the medium and medium hard part and you should be fine. Galaxy also gave more lives than you could possible use and the game had a nice checkpoint system. So you can easily make the game much harder without making it frustrating! And remember harder in a platformer means more crazy levels!!
No you forgot that the Koopa kids return
There will be a Super Mario World like map system (say goodbye to stars)
And a power-up system like the 2D Mario's
Plus when you finish you will get to see a XXX lesbian video of Peach and Rosalina!
P.S. the above comments are wishful thinking at best and utter lies and fabrication at worst.
Gameplay footage
http://www.gametrailers.com/video/nintendo-media-super-mario/62299
Summit Trailer
http://www.gametrailers.com/video/nintendo-media-super-mario/62270?type=flv
http://www.1up.com/do/previewPage?cId=3178108
There's one simple phrase that accurately describes every experience I've had when playing anything starring Mario: "Mario games make me happy."
It is, in all likelihood, a nostalgia thing. I prefer to believe it as a testament to the purity of a Mario game; how it can combine the feel of player movement, the design and layout of the world, and the (wonderfully) wacky tools to navigate the world and its obstacles with. I basically can't help but grin when I have Mario buttstomp an enemy, or jump his way past some rotating firewalls, or duck underneath a nasty Thwomp, or any other marquee Mario moment. I already am a bit giddy at seeing the new Super Mario Galaxy 2 trailer below, but here are some specific things that just made me smile while playing.
One of the more memorable levels is essentially a 3D version of the beginning of World 4 in Super Mario Brothers 3, where normal-sized Mario is made teeny-tiny due to every block and enemy being humongoid. This is probably one of the few times where I felt a bit intimidated by a screen-filling Piranha Plant.
Another level that stands out (both in aesthetics and difficulty) is a 2D-style jaunt through a place that flips gravity. As you run-and-jump, you either get pulled downward when in front of a blue-wall with arrows pointing downward, or you "fall up" when in front of a purple wall with arrows pointing up. Some of these walls slide around, so you might find yourself traversing a long hallway without really touching the floor or ceiling. One particularly devious passage changes gravity every few seconds; you'll need proper timing to get past intricately placed electric panels along this shifting wall.
The boss design, in this more freeform "anything goes" Mario title, range from solid uses of existing mechanics to expected "you got a new item, use it effectively here" matches. For the former, there's a pretty crazy fight with Gobblegut (thanks, Nintendo Treehouse personnel, for clarifying the boss names), a giant dragon where you have to smash apart his multiple (and bulbous) pink bellies. All this fight requires is a spin attack, but the way this damn dragon chases Mario around the tiny planet, or at times through the planet, make the act of hitting the glowy red bits an actual challenge.
Then there's this Digg-legg, a giant robot with equally giant legs that stomp around the once-again smaller-than-you-need planet. While this dude is quite big and uses both his massive legs and his drill-based minions to fight you, he's also greatly exposed between said legs. This logically follows a level where you've been using the new drill, and therefore you use fine timing to dodge his legs/minions, and drill through the planet and into his exposed robot area. But by far, my favorite boss battle, Mallettoid, incorporates classic Mario mechanics and new SMG2 elements in this next point...
While Yoshi was pretty neat in New Super Mario Brothers Wii, he's back in 3D and even spiffier in SMG2. The main gameplay tweak that Yoshi brings is that your pointer turns from a starbit gatherer into a Yoshi Tongue Guidance System. Simply place the pointer over the bad dude that you want Yoshi to grab, and hit B. You can do this for a great many enemies (and then have Yoshi expel them into a poof of starbits), and even for things like fruits or switches. In fact, one world requires Yoshi to eat Bullet Bills in-flight, and then spit them out at breakable objects like glass containers or Bullet Bill launchers.
As mentioned earlier, Mallettoid is a giant clown-bot that Bowser Jr pilots, and you take him down by having Yoshi swallow Bullet Bills, and spit them at Mallettoid's three critical spots -- which then exposes the cockpit for the final Bullet Bill loogie. The whole time, he's using his giant mallet-hands to smack the stage around while his many cannons fire Bullet Bills all the while.
In addition to grabbing bad guys, Yoshi can also use his tongue to grab onto objects; sometimes you'll need to flip a switch from the very platform that the switch controls. Other times, Yoshi will latch onto a flower (a reference to the flowers from Yoshi's Island) and his tongue serves as a rope to swing across chasms with.
Though, besides using his tongue, one other feature I check out is having him eat blimpfruit, which expands his stomach and allows him to float around (with his mouth, not his posterior, as the exhaust port thankfully) as a balloon for a limited time. This seems restricted to the more 2D-style worlds; the main showpiece for the blimpfruit is a world that resembles a giant tree. In it, as you collect pieces of a warp star, you need to use the "blimped out Yoshi" (Nintendo Treehouse localization fellow Nate Bihldorff's turn of phrase) to gracefully float past the many spiked plants and collect warp stars. Though, since the level is a giant log, you can't "fall" off it; in fact, you need to take advantage of its large cylindrical shape and "strategically fall" onto the right platforms to grab all the star pieces.
While I play several levels of the game, all it really takes is the simple act of having a 3D Yoshi snatch Bullet Bills and spit them back at the crazy giant robo-clown for me to feel happy while playing a Mario game.
Yoshi bothers me, I only really liked him in Mario world and yoshis island. I hate that little extra jump where he kicks his legs about in mid-air.
He's not in NSMB Wii enough to be useful either and was useless in Sunshine. I hope he isn't used too much in SMG2 or if he is, he's actually useful and well controlled.
You have no soul. Even Dark Robio thinks there's no hope for you.