This is realtime? There are jaggies?
IGN Interview, screens and video:
IGN: First off, who's developing this project, how big is the team, and how long has it been underway?����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½����¯�¿�½������¯����¯�¿�½���¯���¿���½����¯�¿�½������¿����¯�¿�½���¯���¿���½����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½
Jacques: The Rabbids Go Home core team is made up of people who worked together in Ubisoft's Montpellier Studio on Beyond Good & Evil, King Kong, the official game of Peter Jackson's movie, as well as the first Rayman Raving Rabbids party game.����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½����¯�¿�½������¯����¯�¿�½���¯���¿���½����¯�¿�½������¿����¯�¿�½���¯���¿���½����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½
Today, over 90 people are hard at work on Rabbids Go Home as we move into our third year of development����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¢����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¯����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¿����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¦ which is pretty rare for a Wii game. We wanted to give ourselves the time and the means on par with our ambitions for a big adventure.
IGN: In some screens and footage, we've seen the Rabbids rolling their grocery cart through skyscrapers, on planes, etc. Is this an open world, or is it level-based? How does everything unfold?����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½
Jacques: Rabbids Go Home has an open-world structure. The action in RGH takes place in a world that concentrates everything one might find in a typical US city and surroundings. Some other environments include a beach, a desert, the everglades����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¢����¯�¿�½���¯���¿���½����¯�¿�½������¯����¯�¿�½���¯���¿���½����¯�¿�½������¿����¯�¿�½���¯���¿���½����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¦. The game world is organized, like a spider's web, around neighborhoods (the Hubs), each giving access to several levels. Players can move around freely and choose the level they want to play from these Hubs, but they can also collect resources, strip humans naked and even combat enemies in the Hubs. These neighborhoods evolve throughout the adventure.����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½
There are of course plenty of obstacles along the way that will make collecting stuff a lot less easy than it sounds. Humans will start defending their freedom, siccing mean pooches on the Rabbids, designing surveillance robots and generally equipping themselves with anti-Rabbid kits and traps����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¢����¯�¿�½���¯���¿���½����¯�¿�½������¯����¯�¿�½���¯���¿���½����¯�¿�½������¿����¯�¿�½���¯���¿���½����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¦until they become Verminators! Anti-Rabbid propaganda explodes and with it the Verminator craze arises. The Humans will do anything to get back to the quiet, boring and stuff-laden existence they led before those heinous Rabbids showed up!
IGN: The game looks beautiful. Tell us about the style.����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½
Jacques: We wanted to create a rich, dense world with tons of detail, where players would explore and discover things wherever they looked.
IGN: Did you build a new 3D engine for the game? What new graphic techniques are you pulling off?����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½
Jacques: Yes, a brand new engine called LyN was created alongside Rabbids Go Home and will serve many forthcoming games. It is a revolutionary graphical engine thanks to its structure and technology that make it at once easy to use, effective and evolvable. With LyN, we can create games for both old-gen and next-gen consoles.����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½
For the Wii in particular, the engine maximizes the capacity of the console by managing the totality of the graphical pipeline within the engine itself. The advantage of this engine compared with earlier generations is its capacity to optimize graphical resources without limiting the imaginations of the teams of artists and designers who use it. RGH is the first game out of an Ubisoft studio to benefit from this technology.
IGN: Are you using Wii MotionPlus for any reason?����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½
Jacques: We don't use the Wii MotionPlus, but rest assured, the Wii remote will never be the same again����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¢����¯�¿�½���¯���¿���½����¯�¿�½������¯����¯�¿�½���¯���¿���½����¯�¿�½������¿����¯�¿�½���¯���¿���½����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¦ Players will discover a feature that uses the Wii Remote in a creative and technologically revolutionary way, never before seen in a game.
(More at the link)
Have I mentioned that Rabbids Go Home features all the current, Top-Ten Romanian Bands (all one of them) on it's soundtrack?
Meet the Verminators!
It looks really polished.
Tell me about jumping. I hear you like dont have a jump button, you have to use ramps?
You'll see yellow painted ramps that will give you a small speed boost to give you enough momentum to "jump" to other areas.
You accelerate your cart by pressing the "A" button. You eventually learn to "skid" your shopping cart. This is done by holding "A" and maneuvering the cart. You know you are skidding when your wheels start leaving blue flame trails (a-la Mario Kart). Hitting the "B" button at that time will give you a super boost.
Hitting a yellow painted ramp while doing a super boost will get you a super jump.
Super boosts have other uses, though, such as allowing you to plow through certain obstacles.
Something else I think I forgot to mention: You can aim your wii-mote at the screen and hit "Z" to have the Rabbid in your wii-mote cannonball into grates and enemies... This kinda acts like the star-bits in Mario Galaxy.
It sounds more like a racing game.
I'm telling you though... it's really like neither too... It really is a game unto itself and indescribable.
http://wii.nintendolife.com/reviews/2009/11/rabbids_go_home_wii
Review
Rabbids Go Home is an extremely entertaining and funny game – the Rabbids’ attitude and anarchic humour paper over a lot of the repetition and minor faults that pepper the game. The two player mode is passable but Rabbids Go Home excels as an all-out single player game, full of unexpected wit and a relentlessly fun atmosphere, and one you’ll love if you’re after a pick-up-and-play game to cheer up these dark Winter nights.
8/10
I suppose after years of exposure to your thong, the rabbids' thongs wont bother them