Gamepass might not be profitable
MS doesn't include 1st party costs in its figures
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travo (48s)
I was driving next to rampaging Bison in MKW and I could feel the patter of their feet.
And just now I was next to a generator in Cyberpunk and it felt like you were resting your hands on it as it rumbled and chugged along.
And in battery news the new powerbanks I got have failed as I feared to charge switch 2 while playing it.
So only the 5000 mah one works as intended. Crazy that big brands like Anker and Ravpower won't work.
I've been looking at the box of the one that works and it's fast charging and has a PD 20W type C output.
I think this is the difference.
It might be the actual cables so I'll test those. The powerbanks still charge when switch 2 is in sleep or powered off.
Yes, I really love HD rumble.
For someone who about this time last year would not touch "rougue-likes" or "rougue-lights" with a ten foot pole I've been playing Slay the Spire, Rogue Legacy, Monster Train and Vampire Survivors.
Will Phil Fogg ever play a full length game again?
What do you think of the Yoshida story? Sad state of affaris for the helth of gaming I think. Or maybe we'll just play games like I have been this week. To invoke the Dead Kennedy's, "The AAA took my gaming away".
Still playing so much Death Stranding 2, addicting, weird, fun, it's Kojima at his most Kojima at times. I'm frustrated in how safe this sequel feels and how difficulty wise it's a step back. Streamlining mechanics and making them easier to enjoy is a positive but when you take the core element that defines the games gameplay which is traverse a harsh world and find a way to deliver packages in good condition, when that harsh world becomes a lot less harsh in the name of being more accessible it hurts the experience. At least for me.
There maybe a ton of people that say DS2 is a lot less frustrating! I can mindlessly deliver packages in peace! That's not fun for me, the challenge is the fun part, that's point of the game, if not it might as well be truck simulator. Anyway the game is still fantastic it's just a lot more forgiving.
^ sounds like my qualms with the recent Monster Hunter games.
Found this interesting. There were questions over whether raytracing was even possible on SW2 even though DF tested it using Control and yeah it worked.
Sounds like UE5 I'd going to improve support for hardware RT over the lighter software based lighting.
Sounds like SW2 won't be able to do RT lighting but reflections and shadows should work fine.
The reflections in Cyberpunk are stunning and there are so many reflective surfaces. If they're cube mapped I don't care, still looks beautiful.