Messing about in photo mode is fun when you learn you can turn off collision detection and fly your camera inside someone's nostril.
Also if you turn up the camera speed you can soar to the skies for huge statues and cityscapes.
This game sometimes boggles the mind how everything is seamless.
I'll be driving about, then enter a skyscraper, get the elevator to the top, go inside some fancy ass apartment, then out onto the open balcony with swimming pool and look down to the street where I just came from.
It's something we have in real life that we take for granted, but occasionally I'll remember how games never used to do this and its amazing.
Every shop, underground area, every building, apartment, garage, open plain is all seamlessly connected.
Messing about in photo mode is fun when you learn you can turn off collision detection and fly your camera inside someone's nostril.
Also if you turn up the camera speed you can soar to the skies for huge statues and cityscapes.
This game sometimes boggles the mind how everything is seamless.
I'll be driving about, then enter a skyscraper, get the elevator to the top, go inside some fancy ass apartment, then out onto the open balcony with swimming pool and look down to the street where I just came from.
It's something we have in real life that we take for granted, but occasionally I'll remember how games never used to do this and its amazing.
Every shop, underground area, every building, apartment, garage, open plain is all seamlessly connected.
And some are saying its a soft confirmation of Delta Eater on Switch 2.
They seem to have the devkits and said that any 60fps Xbox Series S games should easily port to Switch 2.
And that 30FPS Series S games should port well if they are GPU bound.
They say CPU games will be trickier but will require more optimisation.