DLSS is really excellent, literally virtually no signs of visible upscaling. Crisp and clean and stable.
From this game and Cyberpunk compared to demos of other games not using DLSS there's a vast difference in the quality of graphics shown.
I think Japanese devs in particular as they don't release on PC as much they don't have DLSS factored into their development pipeline.
I'd love to see DLSS patched into games that don't use it.
Once I turned off HDR, Hogwarts looks really nice now, although the super aggressive depth of field during some conversations is too much. Might turn it off in the options.
I didn't get a whole lot of gaming in the past week. My company's industry just had its biggest conference of the year, which happens to be local. So since last weekend, I've pretty much been either packing and setting up conference displays and material, attending the actual show, or loading it all back up and taking it back to the office. And after all that mess, I just spent my time recovering. The good news is I'm taking 3 days off this week, so I'll be able to properly veg out now.
That said, I did squeeze in a little bit of Visions of Mana yesterday and today. Not the most complex game in the world, but still fun.
I not seeing any stick drift anymore either. I rotated the joystick clockwise and counter clockwise a bunch of times and it's not drifting anymore (it was a very subtle drift). I may need to open it up and clean it, though.
I hear that it depends if you are trying to do everything.
I can't remember exactly but I heard 60 to 100 hours.
The core game is about 40 hours. It is difficult, so a lot of that is replaying parts of some levels and boss fights. But most people would have the game finished in 60 hours (assuming you're going for the good ending). That includes just about all of the additional levels in parts of the world that were added.
The path to 100 hours involves doing things like the coliseum fights, optional really tough boss fights, and trying to collect all of the pins. None of which has any affect on the story.
DLSS is really excellent, literally virtually no signs of visible upscaling. Crisp and clean and stable.
From this game and Cyberpunk compared to demos of other games not using DLSS there's a vast difference in the quality of graphics shown.
I think Japanese devs in particular as they don't release on PC as much they don't have DLSS factored into their development pipeline.
I'd love to see DLSS patched into games that don't use it.
Once I turned off HDR, Hogwarts looks really nice now, although the super aggressive depth of field during some conversations is too much. Might turn it off in the options.
Might actually be more comfortable for my small hands.
This past week I became a fifth year student In Hogwarts Legacy. I also revisited Chibi Robo, a GameCube classic.
That said, I did squeeze in a little bit of Visions of Mana yesterday and today. Not the most complex game in the world, but still fun.
Started playing Cyberpunk 2077 and Hollow Knight this weekend. Very early in both games but both seem really cool.
Wish you could start as a first year in Hogwarts Legacy and get older each year.
Be fun being a kid and having hijinks, messing around with squeaky voices.
I hear Hollow Knight has over 60 hrs of content so I've avoided playing it for ages.
Now the Switch 2 problem is that I now have no dpad.
Yeah, the original Switch seems positively dinky now. Makes me appreciate it even more actually.
You'll play hundreds of hours of snowrunner, but 60 hours of Hollow Knight scares you?
This weekend I've been playing lots of PGA Tour 2K25 training and Forza 8 Time Trials. Gittin' gud is teh goal.
I miss the chunky bulk of the OG Gameboy.
Damn. Was thinking that I might finish it before Silksong came out.
Haven't even beat the final boss in Metroid Dread and its like a 16 hour game.
I envision many tough boss fights in Hollow Knight.
I can't remember exactly but I heard 60 to 100 hours.
I have my PS5 back!
I not seeing any stick drift anymore either. I rotated the joystick clockwise and counter clockwise a bunch of times and it's not drifting anymore (it was a very subtle drift). I may need to open it up and clean it, though.
How orange is the controller?
Dorrito orange. But that's okay, I was able to wash most of it off with Mountain Dew.
The core game is about 40 hours. It is difficult, so a lot of that is replaying parts of some levels and boss fights. But most people would have the game finished in 60 hours (assuming you're going for the good ending). That includes just about all of the additional levels in parts of the world that were added.
The path to 100 hours involves doing things like the coliseum fights, optional really tough boss fights, and trying to collect all of the pins. None of which has any affect on the story.
Not too bad, but seems excessive compared to most Metroidvanias.
One of the Aeterna games is a similar 60 hr game.
Replaying for a different ending for Phantom Liberty Cyberpunk.
It really makes you feel differently when you know certain things and how they played out in your alternate reality.
They do a really great job near pivitoal moments of making your decisions feel like they have a real weight to them.