Ubisoft DRM was "attacked" at weekend
"95 per cent of players were not affected."
eurogamer.net news
Iga_Bobovic
Steam for Mac announced, detailed
Launching in April with all Valve's games.
eurogamer.net news
Iga_Bobovic
Eurogamer review God of War 3
if you want to revel in old-school pleasures decked out in the very brightest new armour, this is about as good as it gets.
eurogamer.net impressions
gamingeek
Edge mag feature: NIGHTS time extend
Looking back at that freakish, flying joker
edge-online.com editorial
gamingeek
Halo Reach bug prevents teabagging
If there is no teabagging there is no reason to play...
computerandvideogames.com news
gamingeek
The Last Story: in development for 2 years
Real time battle system in place
siliconera.com news
gamingeek
Max and the Magic Marker impressions
I simply recommend you give it a serious look and consider supporting fantastic indie teams and games like this
gonintendo.com impressions
gamingeek
Ubisoft's Authentication Servers Go Down
Assassin's Creed 2 becomes unplayable
joystiq.com news
Ellyoda
Modern Warfare 2 hits 25m unique players
"DLC details coming this week."
eurogamer.net news
Iga_Bobovic
Hollywood director praises Heavy Rain
LaBute wants "sophistication" to continue.
eurogamer.net news
Iga_Bobovic
Blizzard: console WOW still "unlikely"
A regular topic at HQ, says Brack
eurogamer.net news
Iga_Bobovic
MPs quizzed on videogames this month
UK's big three laying out future plans.
eurogamer.net news
Iga_Bobovic
HMV throwing FFXIII party today
On Oxford Street in cor blimey London.
eurogamer.net news
Iga_Bobovic
Civilization V's Jon Shafer and Dennis Shirk
Eurogamer Interview
eurogamer.net editorial
Iga_Bobovic
DS2 needs 'strong online functionality'
Says Monster Hunter tri developer
computerandvideogames.com news
gamingeek
Sony readies 3D PS3 update
So you bought your HDTV? Well now you want a 3D one
edge-online.com news
gamingeek
Yakuza 3 Eurogamer review
The Western version of Yakuza 3 might have suffered a few heartbreaking cuts, but it's still intriguing at every turn and shouldn't be missed
eurogamer.net impressions
gamingeek
Pachter: Infinity Ward Firings May Effect COD
Really? Hmm... never thought about it.
gamasutra.com news
aspro
God of War III Cost $44 million.
So how many copies will it have to sell?
escapistmagazine.com news
aspro
Tiger to Share Cover on PGA Tour 11
Elin doesn't get half, some Irish guy does.
sportbusiness.com news
aspro
Heavy Rain "fuels a lot of hope"
Quantic Dream chuffed with response.
eurogamer.net news
Iga_Bobovic
FFXIII ships 5 million copies worldwide
Well they made their money already.
gamespot.com news
Dvader
Final Fantasy XIII 360 reviewing higher than PS3 v
computerandvideogames.com impressions news
gamingeek
Tiger Woods PGA Tour 11 Wii tutorial
Motionplus allows any angle
computerandvideogames.com media
gamingeek
Hanabi Festival returns to Virtual Console
Castlevania: Rondo of Blood featuring
eurogamer.net news
gamingeek
True Crime 3 gameplay
GDC10: Brawl Gameplay - Take to the streets and punish the wicked
gametrailers.com media
gamingeek
Sony trying to convert Wii devs
Develop mag confirms Nunchuk device rip
develop-online.net news
gamingeek
Will Wright talks Wii
Says its a toy market, talks Nintendo investment in software
gamedaily.com editorial
gamingeek
Sneak Peak at Warner Bros FPS
Video here including American Idol's Randy Jackson
bigdownload.com news
gamingeek
MGS: Peace Walker gameplay footage.
I hate PSP, I hate that this is on PSP, I dont want it... damn it looks good... I want a PSP.
youtube.com media
Dvader
Sakamoto wanted Metroid Other M to be 2.5D
Blame Kotaku for the misunderstanding
ign.com news
ASK_Story
Aragorns Quest PS3 developed by TT Fusion
Wii version made by Headstrong games
eurogamer.net news
gamingeek
20 pics of Playstation Move
Did they get the Wii photographer or something?
gamefront.de media
gamingeek
Max and the Magic Marker review
The physics engine is as rigid as World of Goo, and the concept is as orginal as Lost Winds.
thehanafudatimes.com impressions
gamingeek
Y's Vs Legend of Heroes Date Set
RPG titans join forces. Should be amazing.
andriasang.com news
aspro
Nintendo signs deal to develop "Dr. Who" games.
Source is a crappy newspaper
thesun.co.uk news
Dvader
Sid Meier's GDC Keynote
Interesting stuff about protecting the player from himself and great AI is not a good thing.
gamespot.com news
Dvader
GS MLB 10 The Show Review
Cause everyone on this site loves baseball
gamespot.com impressions
Dvader
The Grinder is now a top-down shooter.
First footage Xbox 360
gametrailers.com media news
Ravenprose
Ars Technica Doesn't Like Strippers NSFW
Editorial about seedy marketing of games.
arstechnica.com editorial
aspro
Dead or Alive Paradise: Spanking the Monkey video
Wait.... I thought it wasn't about making softcore porn?
gametrailers.com media
gamingeek
Gametrailers TV Nintendo blowout
4 video chapters of Iwata all over your face
gametrailers.com media
gamingeek
Molyneux: Natal is bigger step than Move
C'mon Moly! Does it really matter whose is bigger?
eurogamer.net news
gamingeek
Earth shattering Mario Galaxy 2 details coming?
Uh oh.... I smell a hedgehog!
officialnintendomagazine.co.uk news
gamingeek
EEDAR NPD analysis - Wii in short supply
February numbers reflect entirely on the Wii being supply constrained and has little to do with declining demand of the product.
gonintendo.com news
gamingeek
Valve thinks Biometrics are the future
Interested in the Vitality sensor?
develop-online.net news
gamingeek
Rumour: Infinity ward holding back royalties
To keep staff around - this sucks
kotaku.com news
gamingeek
Eurogamer: Moving on with motion controls
Editorial on Natal and Move and what it means for the market
eurogamer.net editorial
gamingeek
Director of FFXIII speaks of Story-Driven Games
Don't expect FF to change all that much!
gamespot.com impressions
phantom_leo
Excellent FFXIII Review and Pros/Cons Breakdown
Well thought-out points!
kotaku.com impressions
phantom_leo
RUMOR: Insomniac going Multi-platform?
Resistance to Ratchet and Banjo team-up?
ign.com news
ASK_Story
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gdc 2010
Details have surfaced from GDC at San Francisco, CA pointing to a potential release this year of Nintendo’s DS follow-up. This isn’t a new iteration of existing DS tech, either. The report mentions dual screens being used as one, an accelerometer, and development kits comparable to the GameCube.
Raymond Padilla questioned anonymous developers that claimed to be working on the “DS2” (no official name was revealed). Allegedly, the system will also have two screens even larger than the DS, but the gap between them will be so narrow that games will utilize both to display one big picture. We'd like to see a DS where the "other" screen can be used for something other than a map, so this is a good start.
The development kit is said to be comparable in power to the GameCube. Game creators who are familiar with the GameCube or Wii will be right at home crafting games for the new handheld. Developers busy working on games said there isn’t much of a learning curve.
Additionally, an accelerometer is said to be incorporated into the handheld. If you’ve toyed around with pretty much any smart phone, you’re familiar with the screen tilting action. We imagine this will lead to many balance beam and pinball minigames.
These game creators said the games for the new handheld will be completed by the end of the year. Whether Nintendo releases the unit by then is still mysterious. However, enigmatic sources say that we might see an E3 2010 announcement and a release later this year.
Keep in mind that none of this information is official. We’ll keep you posted if anything new comes up.
In the meantime, what do you think of the fabled “DS2” these hardware specs allude to?
I have no idea what High Voltage are doing with Grinder.
This was the latest Wii trailer and it looked pretty decent.
http://uk.wii.ign.com/dor/objects/14352829/the-grinder/videos/grinder_trl_teaser_20410.html;jsessionid=fni4tcsq38njm
Then this:
GDC 10: The Grinder No Longer First-Person Shooter
High Voltage Software shifts its design. Find out how it's changed.
US, March 11, 2010 - You may recall last year we ran a little preview of a game called The Grinder, a first-person shooter made for Wii by High Voltage Software, the team that brought The Conduit to life on the Nintendo console. This game was to be a first-person shooter follow-up to The Conduit that featured four player co-op gameplay in a horror setting, similar to Valve's Left 4 Dead series.
You may also recall our story we ran just a few short weeks ago that revealed that High Voltage Software was making The Grinder as a multi-console game, versions for the Wii and Xbox 360 and PlayStation 3, for release in late 2011.
There's another chapter to this tale, and it's unfolded at the Game Developers Conference in San Francisco this week. Behind closed doors, High Voltage Software revealed to us the first playable of The Grinder on the Xbox 360. And it was not a first-person shooter. At all.
Instead, it's a top-down shooter in similar vein to Robotron or Gauntlet, with all four players sharing the same screen and controlling their characters with dual-analog control: left stick for movement, right stick for shooting.
Shot of the Xbox 360 version. Check out more by clicking it.
The theme of the game is still the same: a wild west setting with towns overrun with vampires, imps, werewolves and other crazy killers. The idea is to blast your way through the environments with the variety of weapons at your disposal, all the while picking up health, ammunition and other items that'll increase your weapons' power.
The game looked sharp on the Xbox 360 console but it definitely has a ways to go – a year and a half is a good amount of time to get all the bells and whistles into a game and tweak the controls and optimize the framerate.
The reason for the change: while The Grinder would have been one of very few first person shooters on the Wii, it'd be among several on the higher def consoles and the team decided to not enter that genre glut with a "me too" product.
No final decision has been made about the Wii version, however – it could end up the first-person design that it was always originally intended to be, or it could end up a version of the game that's being created for the 360 and PlayStation 3.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This bit confuses me too:
Because the article and footage is about the 360 version and yet they lump the PS3 in with it too. But as far as I know from what was announced a while back, it was being developed with the Arc and Motionplus in mind.
So is it just the 360 version being changed?
I dont really understand. Like you I thought that its probably because they dont have any HD experience and can't even afford it.
I also find the older FPS trailer wiggy. Because its labelled as the Wii trailer but the effects and such make it look like the HD version.
http://uk.wii.ign.com/dor/objects/14352829/the-grinder/videos/grinder_trl_teaser_20410.html;jsessionid=fni4tcsq38njm
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IGN never really said which version it was either way, shows how annoying they are lately. So what state was the game in for that trailer to go out and then become the Gauntlet style XBLA game?
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Grinder + L4D = meh
Utter madness.
Unless this is a side mode or downloadable title.
Yeah, some blowout. Reggie didn't show or announce anything new! Just "Wait until E3." FU, Reggie!
At least the NBA Jam trailer looked pretty cool.
Isn't that what all GTTV reggie interviews are about?
I wonder how many people it takes to make a game like this?
---
Tell me to get back to rewriting this site so it's not horrible on mobileAnd yet
http://www.eurogamer.net/articles/doa-paradise-goal-was-not-soft-porn
DOA: Paradise goal was not soft porn
"It's not that we were trying to make softcore porn. That's definitely not the goal."