That question is a little more complicated than it used to be now that they've done so many spin-offs.
The main series has seven games in it, Yakuza 1 - 6, and a prequel Yakuza 0. All feature the main character Kiryu, who retires at the end of 6.
Then the game basically spins itself off into a new series called Like A Dragon, and turns into a jrpg and features a new main character. There are two games in that series.
Kiryu is brought back in between those two games though in a side game called The Man Who Erased His Name.
And most recently another side game was released featuring a different reoccurring character called Pirate Yakuza in Hawaii. The character in question is kind of batshit crazy, so the concept of the game seems to work just based on him.
Then there were two other side games - Ishin, which takes all of the characters and reimagines them in 1800s, Japan, and then some zombie game that most people prefer to forget about all together.
And finally there is another spin-off series called Judgement that is basically a cross between Yakuza and Phoenix wright. Two games in that series.
I've always been curious and now they are becoming more accessible to Nintendo platformers I might pick one up when cheap.
It's always looked like Shenmue with beat em up sections? Is that right?
Not a Game Under listener I presume?
They are phenomenal, every single one of them. Start with Yazuka Zero then. Don;t start with any of the Like a Dragon's they are completely different - RPGs.
Didn't we see someone drive into an eighteen wheeler and control it?
Yes I saw the footage this morning. It was in the trailer but I wasn't paying attention.
I'm starting to get this feeling that Mario Kart World is going to end up being this huge all encompassing, generational lasting behemoth of a game.
Like Nintendo GTA, updated for the next 7 years or whatever. It's the pricing that makes me question it.
It occurred to me that the Switch 2 Mario kart digital bundle means you get MKW for £30 here in the UK versus £75 physical.
Part of me is thinking that there's something about the physical price, that maybe this is Nintendo's deliberate push to get us gaming and buying more digitally. There's the benefit of digital games for them.
But given that this is Switch 2s big marquee game, maybe its meant to be stored digitally. As I've found, I rarely get up and break out a cart from a game case. But if a game is stored on the menu and is one click access, I'm more likely to play it.
If MKW is going to be consistently updated throughout the generation as this all encompassing open world, maybe there's some thinking at Nintendo; how do we encourage consistent engagement with this game? And the answer, or part of the answer may have been, make it more likely to be stored digitally so it's always easily accessible.
That also works with this gameshare feature. One Switch 2 can locally share the game with like 3 other people.
SupremeAC said:
GG, I read that transferring to switch2 leaves the games on Switch as well, save for your AC island.
sweet. I'll still probably sell the OLED. It's depends on what games won't transition over.
GG, you mentioned possible bosses in MK World. I'm curious how that would work. It does appear like Nintendo is treating Mario Kart like a multigenerational gaming event similar to GTA.
I'd likely play a Yakuza game like I did Shenmue: Play until I found the local arcade and never leave.
How many games are in the series?
GG, I read that transferring to switch2 leaves the games on Switch as well, save for your AC island.
In regards to World's likeliness to DKRacing, there better be a Wizpig easter egg in there somewhere!
That question is a little more complicated than it used to be now that they've done so many spin-offs.
The main series has seven games in it, Yakuza 1 - 6, and a prequel Yakuza 0. All feature the main character Kiryu, who retires at the end of 6.
Then the game basically spins itself off into a new series called Like A Dragon, and turns into a jrpg and features a new main character. There are two games in that series.
Kiryu is brought back in between those two games though in a side game called The Man Who Erased His Name.
And most recently another side game was released featuring a different reoccurring character called Pirate Yakuza in Hawaii. The character in question is kind of batshit crazy, so the concept of the game seems to work just based on him.
Then there were two other side games - Ishin, which takes all of the characters and reimagines them in 1800s, Japan, and then some zombie game that most people prefer to forget about all together.
And finally there is another spin-off series called Judgement that is basically a cross between Yakuza and Phoenix wright. Two games in that series.
So the answer is either 7 or 15.
Golf Story is pretty fun and it has HD rumble.
I forgot about that game, started bu tdid not finish on the Switch.
Yakuza Zero is a good place to start.
Not a Game Under listener I presume?
They are phenomenal, every single one of them. Start with Yazuka Zero then. Don;t start with any of the Like a Dragon's they are completely different - RPGs.
You have a wonderful expereience ahead of you.
I'm starting to get this feeling that Mario Kart World is going to end up being this huge all encompassing, generational lasting behemoth of a game.
Like Nintendo GTA, updated for the next 7 years or whatever. It's the pricing that makes me question it.
It occurred to me that the Switch 2 Mario kart digital bundle means you get MKW for £30 here in the UK versus £75 physical.
Part of me is thinking that there's something about the physical price, that maybe this is Nintendo's deliberate push to get us gaming and buying more digitally. There's the benefit of digital games for them.
But given that this is Switch 2s big marquee game, maybe its meant to be stored digitally. As I've found, I rarely get up and break out a cart from a game case. But if a game is stored on the menu and is one click access, I'm more likely to play it.
If MKW is going to be consistently updated throughout the generation as this all encompassing open world, maybe there's some thinking at Nintendo; how do we encourage consistent engagement with this game? And the answer, or part of the answer may have been, make it more likely to be stored digitally so it's always easily accessible.
That also works with this gameshare feature. One Switch 2 can locally share the game with like 3 other people.
Why not?
Does it have the best in-game arcade?
GG, you mentioned possible bosses in MK World. I'm curious how that would work. It does appear like Nintendo is treating Mario Kart like a multigenerational gaming event similar to GTA.