REVIEW: Monster Hunter Wilds
8/10 "...extremely fun fights but also lacking any real challenge"ign.com editorial impressions aspro
REVIEW: Monster Hunter Wilds
9/10 "...the best Monster Hunter game we’ve ever had"thesixthaxis.com editorial impressions aspro
REVIEW: Monster Hunter Wilds
4/5 "...an exhilarating piece of work - so refined, so alive, so giddily, chaotically joyful ..."eurogamer.net editorial impressions aspro
It is indeed. I know people were disappointed with this game as they wanted a straightforward platformer but I still enjoyed Nuts & Bolts quite a bit.
It works for me since my favorite genres are racing and platformers. It might've been better received if it had more traditional platforming in addition to the vehicles.
REVIEW: Monster Hunter Wilds 8/10 "...extremely fun fights but also lacking any real challenge"ign.com editorial impressions
I haven't played Rise, but heard it was already an easier game. If this is the trend going forwards I don't know if I'll stay invested in the series. The Eurogamer review mentioned having played for 40 hours (or was it 20?) without failing a single quest. Taking out friction like they did in Worlds is one thing, but it seems they're trimming away too much of what defined the series.
The console versions seem lacking as well from a technical point. I was hoping for a Switch2 port, but that seems even less likely now.
Flying a helicopter in Banjo's Nuts & Boths is so much fun. Nintendo needs to bring vehicles into the next 3D Mario game.
There was a moped in Odyssey, on the castle stage. I can't remember if it was also in the New Donk city stage.
SupremeAC said:
REVIEW: Monster Hunter Wilds 8/10 "...extremely fun fights but also lacking any real challenge"ign.com editorial impressions
I haven't played Rise, but heard it was already an easier game. If this is the trend going forwards I don't know if I'll stay invested in the series. The Eurogamer review mentioned having played for 40 hours (or was it 20?) without failing a single quest. Taking out friction like they did in Worlds is one thing, but it seems they're trimming away too much of what defined the series.
The console versions seem lacking as well from a technical point. I was hoping for a Switch2 port, but that seems even less likely now.
Flying a helicopter in Banjo's Nuts & Boths is so much fun. Nintendo needs to bring vehicles into the next 3D Mario game.
There was a moped in Odyssey, on the castle stage. I can't remember if it was also in the New Donk city stage.
The moped was dope as was the tank and dinosaur, but I need more more MORE vehicles! Airplanes, helicopters, boats, jetskis, trains! And bring back FLUDD too! Super Mario Pilot Everything!
The moped was dope as was the tank and dinosaur, but I need more more MORE vehicles! Airplanes, helicopters, boats, jetskis, trains! And bring back FLUDD too! Super Mario Pilot Everything!
The moped was dope as was the tank and dinosaur, but I need more more MORE vehicles! Airplanes, helicopters, boats, jetskis, trains! And bring back FLUDD too! Super Mario Pilot Everything!
I forgot about the tank level.
That's probably my biggest problem with Odyssey, you only get to see that rain soaked level once.
REVIEW: Monster Hunter Wilds 8/10 "...extremely fun fights but also lacking any real challenge"ign.com editorial impressions
I haven't played Rise, but heard it was already an easier game. If this is the trend going forwards I don't know if I'll stay invested in the series. The Eurogamer review mentioned having played for 40 hours (or was it 20?) without failing a single quest. Taking out friction like they did in Worlds is one thing, but it seems they're trimming away too much of what defined the series.
If you haven't played Rise yet, and you have someone to play with, you might want to give it a shot since it does get dirt cheap. It does start out easier, but it also has a sharp difficulty spike during the second half of the main game. Plus, I found the the final boss to be one of the hardest in the series.
It is indeed. I know people were disappointed with this game as they wanted a straightforward platformer but I still enjoyed Nuts & Bolts quite a bit.
It works for me since my favorite genres are racing and platformers. It might've been better received if it had more traditional platforming in addition to the vehicles.
A $35 billion deal for the tech bhind Pokemon Go! (TAKE THE MONEY AND RUN)
gamesindustry.biz
The actual number is a paltry 3.5 bilion. I thought the VGPress stood above such clickbaiting nonsense.
Oops Typo.
I haven't played Rise, but heard it was already an easier game. If this is the trend going forwards I don't know if I'll stay invested in the series. The Eurogamer review mentioned having played for 40 hours (or was it 20?) without failing a single quest. Taking out friction like they did in Worlds is one thing, but it seems they're trimming away too much of what defined the series.
The console versions seem lacking as well from a technical point. I was hoping for a Switch2 port, but that seems even less likely now.
I forgot how brutal Donkey Kong Country Returns can be. I'm on the first level of world 6 and it is kicking my butt.
There was a moped in Odyssey, on the castle stage. I can't remember if it was also in the New Donk city stage.
No selectable difficulty?
The moped was dope as was the tank and dinosaur, but I need more more MORE vehicles! Airplanes, helicopters, boats, jetskis, trains! And bring back FLUDD too! Super Mario Pilot Everything!
I like the cut of your jib.
I forgot about the tank level.
That's probably my biggest problem with Odyssey, you only get to see that rain soaked level once.
If you haven't played Rise yet, and you have someone to play with, you might want to give it a shot since it does get dirt cheap. It does start out easier, but it also has a sharp difficulty spike during the second half of the main game. Plus, I found the the final boss to be one of the hardest in the series.