The Witcher 3 director's new RPG
The Blood of Dawnwalker is different to that classic CD Projekt Red game in one big way: it doesn't have a main questeurogamer.net gamingeek
This weekend I've been playing lots of real arcade games; Qix, DK, DK Jr, DK3, Frogger, Pole Postion 2, Scramble, Galaxian, Super Pac-man, Joust, Spy Hunter and Zoo Keeper.
I would have lost my shit if I had unlimited access all these arcade games in the 80s.
I'd never played Zoo Keeper before. It's a fun and frantic game from 1983; gameplay is quite unique:
I'm on vacation all this week, so I'm keeping this early 80s gaming fest going!
Thats awesome. I remember my buddy, Dan, and I spending hours with those old Atari games. Joust was amazing back in the day. Ah, the old days of Atari games and Jolt Cola.
It looks alright. When run into objects like gates with the Batmobile, they sort of just disappear. I can't remember if the PS4 did that as well. The frame rate doesn't slways feel like a steady 30fps.
Seen some videos, played on switch 2 it does have a solid 30fps but the frame pacing makes it look jittery while driving. The textures and resolution looks awful at times.
That's why I didn't pick up the trilogy. They should either do a switch 2 patch or pack in Arkham Origins.
Origins is the one I really would love to play again.
I remember Arkham Asylum was 8 hours long. I still own it on 360.
I bought City 3 times and twice my copy was literally broken as soon as I beat the Penguin.
I own Origins but got it late and my Wii U fell into disuse by then. What I played felt good, though having the same Gotham map as City felt odd, a bit cheap maybe?
"From what I know, The Duskbloods was greenlit even earlier than the marketing period for Sekiro's release. It is the FromSoftware title that has spent the longest time purely on gameplay prototyping and validation among all of their games so far. Although it's PVE and PVP, it reportedly contains many innovative elements the team themselves are very proud of."
Epic Games CEO warns of consequences of rising RAM prices for high-end gaming
11/25/25 - Epic Games CEO Tim Sweeney warns on X of the long-term consequences of rising RAM prices for the high-end gaming market. He points out that the cost of memory in retail has increased significantly and manufacturers are increasingly shifting their capacities towards AI data centers.
This development makes the consumer hardware business less attractive, which is why modern DRAM components are preferably supplied to artificial intelligence operators. Sweeney expects future graphics cards from NVIDIA and AMD to receive smaller memory increases; this could lead developers to use memory resources more cautiously in order to meet performance limits of future systems
Michael Crider's headline at PCWorld today perfectly captures how ridiculous the PC memory shortage has become: stores like the San Francisco Bay Area's Central Computers are beginning to sell RAM at market prices, like you'd pay for the catch-of-the-day at a seafood restaurant.
"Costs are fluctuating daily as manufacturers and distributors adjust to limited supply and high demand," reads a message posted in the store's display case, as spotted by Steve Lin. "Because of this, we can't display fixed prices at this time."
Three months ago yesterday, I bought 32GB of memory for my gaming PC and the price of that exact kit has more than tripled since then. It now costs $300 more. ($440 vs. $130, in case you're curious; a more common version of the same kit went from $105 to $400.) Some prices have doubled since October, and while you can still find some 32GB kits for as low as $230, a 64GB DDR5 kit can easily run you $700, $800, even $900.
Leaker Moore's Law Is Dead claims that Microsoft may have to raise Xbox prices yet again to compensate, but that Sony has stockpiled enough RAM for the PS5 to last some number of months.
This weekend I've been playing lots of real arcade games; Qix, DK, DK Jr, DK3, Frogger, Pole Postion 2, Scramble, Galaxian, Super Pac-man, Joust, Spy Hunter and Zoo Keeper.
I would have lost my shit if I had unlimited access all these arcade games in the 80s.
I'd never played Zoo Keeper before. It's a fun and frantic game from 1983; gameplay is quite unique:
I'm on vacation all this week, so I'm keeping this early 80s gaming fest going!
Thats awesome. I remember my buddy, Dan, and I spending hours with those old Atari games. Joust was amazing back in the day. Ah, the old days of Atari games and Jolt Cola.
Seen some videos, played on switch 2 it does have a solid 30fps but the frame pacing makes it look jittery while driving. The textures and resolution looks awful at times.
That's why I didn't pick up the trilogy. They should either do a switch 2 patch or pack in Arkham Origins.
Origins is the one I really would love to play again.
I remember Arkham Asylum was 8 hours long. I still own it on 360.
I bought City 3 times and twice my copy was literally broken as soon as I beat the Penguin.
I own Origins but got it late and my Wii U fell into disuse by then. What I played felt good, though having the same Gotham map as City felt odd, a bit cheap maybe?
Is COD on Gamepass? Is this why?
Elden Ring/Duskbloods leaker
"From what I know, The Duskbloods was greenlit even earlier than the marketing period for Sekiro's release. It is the FromSoftware title that has spent the longest time purely on gameplay prototyping and validation among all of their games so far. Although it's PVE and PVP, it reportedly contains many innovative elements the team themselves are very proud of."
Epic Games CEO warns of consequences of rising RAM prices for high-end gaming
11/25/25 - Epic Games CEO Tim Sweeney warns on X of the long-term consequences of rising RAM prices for the high-end gaming market. He points out that the cost of memory in retail has increased significantly and manufacturers are increasingly shifting their capacities towards AI data centers.
This development makes the consumer hardware business less attractive, which is why modern DRAM components are preferably supplied to artificial intelligence operators. Sweeney expects future graphics cards from NVIDIA and AMD to receive smaller memory increases; this could lead developers to use memory resources more cautiously in order to meet performance limits of future systems
Michael Crider's headline at PCWorld today perfectly captures how ridiculous the PC memory shortage has become: stores like the San Francisco Bay Area's Central Computers are beginning to sell RAM at market prices, like you'd pay for the catch-of-the-day at a seafood restaurant.
"Costs are fluctuating daily as manufacturers and distributors adjust to limited supply and high demand," reads a message posted in the store's display case, as spotted by Steve Lin. "Because of this, we can't display fixed prices at this time."
Three months ago yesterday, I bought 32GB of memory for my gaming PC and the price of that exact kit has more than tripled since then. It now costs $300 more. ($440 vs. $130, in case you're curious; a more common version of the same kit went from $105 to $400.) Some prices have doubled since October, and while you can still find some 32GB kits for as low as $230, a 64GB DDR5 kit can easily run you $700, $800, even $900.
Leaker Moore's Law Is Dead claims that Microsoft may have to raise Xbox prices yet again to compensate, but that Sony has stockpiled enough RAM for the PS5 to last some number of months.
This AI demand for RAM is going to ruin the games market.
Hardware is going to get more and more expensive and future hardware may be significantly RAM constrained compared to what it would be.
There's already a rumor that Nvidia is going to pull one of its cards off the market because of prices.