Forum > Gaming Discussion > Developer interviews on all aspects of Wii U - What are the ideas? What is the hardware like?
Developer interviews on all aspects of Wii U - What are the ideas? What is the hardware like?
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Wed, 08 Jun 2011 16:24:52
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Edited: Tue, 28 Jun 2011 10:48:10

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Wed, 08 Jun 2011 17:36:23
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They did this with the wii and 99% of them did nothing interesting with it.

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Fri, 10 Jun 2011 00:12:20
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Dvader said:

They did this with the wii and 99% of them did nothing interesting with it.

This.

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Fri, 10 Jun 2011 00:19:09
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Dvader said:

They did this with the wii and 99% of them did nothing interesting with it.

LOL

Jesus does Ken Levine look like a 1st grade douchebag.

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Sat, 11 Jun 2011 12:39:28
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Dvader said:

They did this with the wii and 99% of them did nothing interesting with it.

Remember the Wii controller was announced in October 2005 which was months and months before the hardware power was known, so its a different situation. As long as the 3rd parties can port their stuff over they will add extra features and we already know that Wii U can match if not exceed 360 and PS3 in the graphics dept.

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Sat, 11 Jun 2011 14:02:35
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Full ubisoft and nintendo roundtable video

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Tue, 28 Jun 2011 10:25:28
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What Developers Think of Wii U - Article

You know what you think of the Wii U. We know what we think of the Wii U. But what do game makers and game publishers, the people charged with actually working with the 2012 home console, think of the Wii U? At E3 this month Eurogamer asked them.

It's a two page article with lots of stuff, I will present a few quotes below:

Frank Gibeau, president, EA Games:


We're big supporters of it. There's a lot of advances in processing and GPUs and also what's happening on the interface level and online, and we're very pleased Nintendo has come out with a machine that can do HD. The controller is awesome. It's fantastic. We are looking at the Battlefield experience to Wii U. Nothing specific to announce, but we've already started looking at how we're going to do that and what the features will be.

Danny Bilson, core games boss, THQ:


I loved it [when Nintendo presented the console to THQ]. I just thought, there's nothing but creative possibility. I was very enamoured in that meeting. I was also excited to have a third platform to make core games for. We haven't been making many Wii games in core. It really hasn't made sense for the last few years.

Then Brian Farrell [THQ CEO] said, 'I want to be there at launch this time. I don't want to come in late on this platform.'

Jason Leigh, Blue Castle Games co-founder

Touch-screen is here to stay. It's cool they've integrated that.

Dave Grossman, design director, Telltale Games:


I saw a picture of it and it looked kind of big and weird but then I talked to someone who actually put their hands on it and they said, 'No, no, it's light and seems cool,' so... It's either genius, or it's crazy, or it's both. I don't know. From a development standpoint that's pretty neat.

Hiroyuki Kobayashi, producer, Devil May Cry 4, Dragon's Dogma, Capcom:


It's hard to know how the market is going to react. I think the potential is there. The fact that we now have a high definition system from Nintendo means that developers are now going to be interested in putting out games for that system.

Michel Ancel, creator of Rayman and Beyond Good & Evil, Ubisoft:


I think it's really cool because I just see opportunities. New things to do, fewer constraints, more freedom to surprise the player. That's why we make games. We want to surprise gamers.


Nintendo, for some time, was more like, 'We have one direction, follow us.' Now it's more, 'We have all these directions, do what you need to do.' I think there is a big ambition behind [the Wii U] and we will follow Nintendo to succeed in this because we have the feeling that it's the right direction.

David Jaffe, Twisted Metal director, Eat Sleep Play:


I don't think that you can do anything except look at something like the Vita or Wii U and appreciate the creativity and the passion.


In terms of 'is it going to be the next big thing', I don't know. I've been right a lot of times, I've been wrong a lot of times. I thought PSP was going to kick the crap out of the DS.


Yeah, I could probably do some really cool stuff with it. The same with Move, the same with Kinect. But I don't really care so much at the beginning. I care a lot about those things once you're going, 'That's the game we're making, this is the hardware that's going to make the game the best.' I don't start there so it's hard for me to think that way.

Greg Zeschuk, co-founder, BioWare:


Any time you have a new interface option that's really interesting to us.


It's definitely something we'll look at. I would suspect we'll take a similar track as we took with Kinect, for example with Mass Effect 3. We'll look at it and see what Nintendo does with it. They'll always have the craziest, most innovative way to approach it. Then, we'll think about how we might possibly be able to use it and see if it makes sense.

Andrew Wilson, senior vice president of worldwide development, EA Sports:


We're always excited by about new platforms. It always presents a new challenge and a new way to deliver experiences to gamers.


We look at it and say, 'Wow, this is interesting.' We don't have a lot of information. We know it's high-def. We know it's got a great, new innovative controller. As game makers we say, 'OK, what can we do with that?'

Ted Price, president and CEO, Insomniac Games:


It's exciting and intimidating at the same time. It's exciting because most of us at Insomniac are gadget geeks.


Now, looking at all the other options, it's like being in a candy store. All these cool things you can do not only with your technology but with your design it's great.


On the other hand it's intimidating because there's only so much time in the day and so many resources we have to devote to developing for all the platforms.

John Carmack, co-founder, id Software:


It's a perfectly valid target for our id Tech 5 development platform. It's going to be very interesting to see what the marketing uptake of the Wii U is. If they're able to convert a lot of their existing Wii customers that are not hardcore gamers, that don't have the other consoles, then yeah, I'd certainly be interested in moving our technology over there.


Motion c
ontrol can't be tacked on to a lot of different types of games. You need a game designed for motion control. While local touch-screen is something practically any game could derive some value out of.

Edited: Tue, 28 Jun 2011 10:47:35

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Thu, 28 Jul 2011 13:39:25
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Top Producers Comment on Wii U


Find out what Akihiro Hino, Shinji Mikami, Tomonobu Itagaki and others think about Nintendo's new system.

Tomonobu Itagaki (Valhalla Game Studios)

Said that he has a lot of ideas. He'd like to bring not just Devil's Third to the system, but a variety of other things.

Jun Takeuchi (Capcom)

He believes that developers' skills will be shown in how they can make use of the controller without having it draw the eyes away too much from the television screen. If Wii U has a strategic price, it could be a big hit, he said.

Hideyuki Kobayash (Capcom)

He feels the new controller is like a challenge issued to game creators. He's excited to see what types of games creators will make.

Shuu Takumi (Capcom)

Said that coming into contact with new devices makes his dreams expand. As an example of use, he said that the controller could be used for exploring a crime scene from a different perspective.

Kenichi Ogasawara (Tecmo Koei)

He believes Wii U will give birth to new types of titles that use the system's dual screen setup. Personally, he feels the multiplayer possibilities of having one player use the controller screen while the other payers view the television screen.

Yousuke Hayashi (Tecmo Koei)

He believes the Wii U has the ability to realize completely new game experiences.

Akihiro Suzuki (Tecmo Koei)

The E3 videos made him forecast that the system will deliver new, never-before-seen types of games. While he can't give any information about projects at present, the controller does get the creator spirit moving.

Toshihiro Nagoshi (Sega)

He thinks it's a big thing that Nintendo's hardware has unified around the concept of having two screens. He's personally interested in seeing if the switch to HD will bring changes to the Wii market.

Shinji Mikami (Tango)

He hasn't gotten his hands on the system yet. He's happy about the HD support.

Yoshifumi Hashimoto (Marvelous Entertainment)

The new controller looks like it will lead to some new ideas. For example, in Harvest Moon when you're in your in-game room, if you turn on the television, the video from the television could be shown on the controller screen. He said that he'd personally like to try out a game that splits up roles, where one player uses the new controller and the second player uses the Wiimote.

Akihiro Hino (Level-5)

Said that because stylus-based games like Professor Layton can now be played, they can consider ports. He also said that the system could expand the type of game that can be played in the living room, so he'd like to think about these types of game in the future as well.

Jiro Ishii (Level-5)

He was excited just seeing Zelda in HD. He's personally excited about seeing the changes the controller brings to board games and card games.

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