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This is realtime? There are jaggies?

IGN Interview, screens and video:

Here

IGN: First off, who's developing this project, how big is the team, and how long has it been underway?����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½����¯�¿�½������¯����¯�¿�½���¯���¿���½����¯�¿�½������¿����¯�¿�½���¯���¿���½����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½

Jacques: The Rabbids Go Home core team is made up of people who worked together in Ubisoft's Montpellier Studio on Beyond Good & Evil, King Kong, the official game of Peter Jackson's movie, as well as the first Rayman Raving Rabbids party game.����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½����¯�¿�½������¯����¯�¿�½���¯���¿���½����¯�¿�½������¿����¯�¿�½���¯���¿���½����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½

Today, over 90 people are hard at work on Rabbids Go Home as we move into our third year of development����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¢����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¯����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¿����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¦ which is pretty rare for a Wii game. We wanted to give ourselves the time and the means on par with our ambitions for a big adventure.

IGN: In some screens and footage, we've seen the Rabbids rolling their grocery cart through skyscrapers, on planes, etc. Is this an open world, or is it level-based? How does everything unfold?����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½

Jacques: Rabbids Go Home has an open-world structure. The action in RGH takes place in a world that concentrates everything one might find in a typical US city and surroundings. Some other environments include a beach, a desert, the everglades����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¢����¯�¿�½���¯���¿���½����¯�¿�½������¯����¯�¿�½���¯���¿���½����¯�¿�½������¿����¯�¿�½���¯���¿���½����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¦. The game world is organized, like a spider's web, around neighborhoods (the Hubs), each giving access to several levels. Players can move around freely and choose the level they want to play from these Hubs, but they can also collect resources, strip humans naked and even combat enemies in the Hubs. These neighborhoods evolve throughout the adventure.����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½

There are of course plenty of obstacles along the way that will make collecting stuff a lot less easy than it sounds. Humans will start defending their freedom, siccing mean pooches on the Rabbids, designing surveillance robots and generally equipping themselves with anti-Rabbid kits and traps����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¢����¯�¿�½���¯���¿���½����¯�¿�½������¯����¯�¿�½���¯���¿���½����¯�¿�½������¿����¯�¿�½���¯���¿���½����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¦until they become Verminators! Anti-Rabbid propaganda explodes and with it the Verminator craze arises. The Humans will do anything to get back to the quiet, boring and stuff-laden existence they led before those heinous Rabbids showed up!

IGN: The game looks beautiful. Tell us about the style.����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½


Jacques: We wanted to create a rich, dense world with tons of detail, where players would explore and discover things wherever they looked.

IGN: Did you build a new 3D engine for the game? What new graphic techniques are you pulling off?����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½

Jacques: Yes, a brand new engine called LyN was created alongside Rabbids Go Home and will serve many forthcoming games. It is a revolutionary graphical engine thanks to its structure and technology that make it at once easy to use, effective and evolvable. With LyN, we can create games for both old-gen and next-gen consoles.����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½

For the Wii in particular, the engine maximizes the capacity of the console by managing the totality of the graphical pipeline within the engine itself. The advantage of this engine compared with earlier generations is its capacity to optimize graphical resources without limiting the imaginations of the teams of artists and designers who use it. RGH is the first game out of an Ubisoft studio to benefit from this technology.

IGN: Are you using Wii MotionPlus for any reason?����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½

Jacques: We don't use the Wii MotionPlus, but rest assured, the Wii remote will never be the same again����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¢����¯�¿�½���¯���¿���½����¯�¿�½������¯����¯�¿�½���¯���¿���½����¯�¿�½������¿����¯�¿�½���¯���¿���½����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¦ Players will discover a feature that uses the Wii Remote in a creative and technologically revolutionary way, never before seen in a game.

(More at the link)



Posted by gamingeek Wed, 06 May 2009 10:38:53 (comments: 110)
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Wed, 04 Nov 2009 14:36:12

BWAAAAAAAAAAAAAAAAAHHHHHHHHHHHHH!!!
 
Wed, 04 Nov 2009 14:40:30


That little guy in the thong makes the game an instant buy. LOL
 
Wed, 04 Nov 2009 14:44:18

SteelAttack said:


That little guy in the thong makes the game an instant buy. LOL

Apparently, you did not read my blog. Red thong guy has already been addressed! He's officially the Steel Rabbid now.

 
Wed, 04 Nov 2009 17:30:17

SteelAttack said:


That little guy in the thong makes the game an instant buy. LOL

Have you seen the thong video?

 
Wed, 04 Nov 2009 20:05:04

http://www.officialnintendomagazine.co.uk/article.php?id=12973

But a lack of challenge doesn't ruin the game completely. Rabbids Go Home is absolutely crammed with belly laughs and we couldn't recommend it highly enough for younger gamers. After New Super Mario Bros Wii, this is the game pre-teens (and young-at-heart older gamers) should get in their Chrimbo stockings this year.

8.3

 
Fri, 06 Nov 2009 04:07:43
...
 
Fri, 06 Nov 2009 04:42:12
If I had to describe Rabbids Go Home in one word, it would be: Indescribable!

There's a brilliantly simple dichotomy at play here that could only be created by a humble Frenchman.

The game is like Katamari Damacy, Tony Hawk, Mario Galaxy, Noby Noby Boy, de Blob, and Skullmonkeys --BUT-- because it mimics so many other games, there's nothing else like it.

The Rabbids are so ugly and stupid, they become cute in a smart kind of way.

They are like an accident at the side of the road: They are so repulsive, you can't help but be transfixed.

Never before have I played a game where you need to be sooo serious about having fun. You have to give in to the fact it has no point, to truly achieve the goal of the game.

You'll find sooo many things wrong about this game, the developers got it juuust right. You will find the game has music that you HATE in it --John Denver... in a videogame...?!-- it makes absolutely NO sense that "Leavin' on a Jet Plane" would ever be on a game's soundtrack, so of course it's got a home in Rabbids.

You'll be appalled at some of the things the game has you do; like purposely spreading dirt around a hospital and jumping on the bubble-bed of a terminally-ill patient, before flushing him down a huge toilet. You'll be so appalled, you'll find it all highly amusing.



The game is called an adventure, but it's not in the gameplay. You'll be running around with your shopping cart collecting garbage the whole time. The only grand discovery you'll find in here is the uncovering of your sense of humor.

Describing the features of the game would sound like a big mish-mash: Fetching garbage, stripping humans, running through sewers, dressing your Rabbids, squishing their heads, tattooing their backs. You don't seem to keep the power ups you discover, but you earn new skills slowly but surely. As you build your thousands of feet tower to the moon, you inch your way towards a new move or ability. Each individual piece of the game play sounds impossible to connect together, but together it all works!

This game will be largely ignored this holiday season. The only thing Ubi seems to have focused on advertising about it is what it's NOT. It's not a bunch of mini-games this time. It makes perfect sense for this game that anything that you expect it to be is probably totally wrong. Try it and you'll see one of the greatest unsung treasures of the Wii's holiday 2009 line-up would be found in a pile of garbage.

...oh, and one more thing: BWAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH!!!

 
Fri, 06 Nov 2009 06:32:43
^Leo, Despite you impassioned and well articulated description, I just can't make myself buy a Rabbids game, largely because I was thrown off by the first party-game Wii-launch.  Is this a cohesive 2.5D platformer? If so I'll humor it, but for the most part I've taken Rabbids as Ancel's period of dumpster diving.
 
Fri, 06 Nov 2009 10:51:25

aspro said:
^Leo, Despite you impassioned and well articulated description, I just can't make myself buy a Rabbids game, largely because I was thrown off by the first party-game Wii-launch.  Is this a cohesive 2.5D platformer? If so I'll humor it, but for the most part I've taken Rabbids as Ancel's period of dumpster diving.

Read the reviews Aspro, so far they are pretty good. IGNs review is a good read.

Nice impressions Leo, if very hard to get a handle on, because of the crazy game that is. I will probably get this.

 
Fri, 06 Nov 2009 13:10:39
Giant Bomb Rabbids review

4 stars out of 5 EditDelete

Rabbids Go Home exudes a dizzy European flavor. It's a madcap, screwball game that will probably prove more pleasing to the palette in small tastes than in heaping mouthfuls, but it's still a giddy ride from start to finish.

It's fair to say that Rabbids Go Home is a pretty shallow experience, and I'm uncertain if the novelty of the formula can support the weight of annualized sequels. But these facts do nothing to diminish the fact that I spent nearly the entire eight-or-so hours with the game wearing a stupid grin on my face, probably looking something like the Rabbids on my screen.

4 stars out of 5

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