28| Sin & Punishment
Released: November 21st, 2000
Definitive Version: Virtual Console on Wii; Also on: N64, Virtual Console on Wii U
As one would realize from reading this list, it once wasn't uncommon for Japanese games not to be released in the West. Quality localization wasn't cheap, and at times the game sales wouldn't cover the cost. With "Sin & Punishment" however, things seem complicated. It isn't too shocking that a Japanese styled arcade game for the Nintendo 64 wasn't released outside of Asia. But what is shocking is that it wasn't released in the West, despite the game having a full English localization. Not only was most of the text already translated into English, but the game even had English voice acting. If the developers merely translated the menu screen, then the game would have had a 100% completed localization. However, the title never left the Pacific. The game was released in Japan and, oddly enough, in China, but it was never released elsewhere.
Being that it was a Treasure title, and the game having phenomenal import impressions, it quickly became one of the most desired games of its time. The urge was elevated due to the fact that the title was released at the twilight of the Nintendo 64, when games were very sparse. A glimmer of a hope occurred with Nintendo's Wii console as it supported emulation of previous consoles, including the Nintendo 64. Nintendo soon gave the okay for previously unreleased titles to appear on their service. Sin & Punishment was an obvious candidate due to the localization process already being completed. Many fans had hope that it would be among the titles Nintendo selected as all they would have to do is simply upload the game's ROM to their database and be done with it. It turns out that is exactly what Nintendo did. On October 1st, 2007, almost seven years after its initial release, Sin & Punishment made it stateside. The game was met with critical and commercial success.
So what exactly made this game so great? For starters, the game is pretty unique. It is an on-rails third person shooter, but it is in no way a shooting gallery. While the camera and the stage moves to the developer's will, the main character can walk around in a 360 degree space as they can move left, right, forward, or backward. They can even hop over on-coming objects. Their is a reticule on the screen as the protagonist is armed with a gun, so much of the game plays like a third person shooter similar to Jet Force Gemini. Waves of enemies appear on screen as the player launches bullets toward them. There is also a secondary sword attack to take out enemies at close range. This attack can also be used to destroy debris or even send fired missiles back to enemies or toward specific objects. All of this may seem very simple, but it works out very well.
Like most Treasure games, the true beauty is in its design. The game is played at a very fast pace as wave after wave of enemies come across the screen. The environment changes as does the situation the player finds themselves in. One minute they will be jogging down the highway taking out stationary enemies and the next they will be flying over the ocean going head to head with fighter jets. This is a Treasure game, so you can expect lots of explosions, ambitious bosses, and chaos. Taking into account that this was Treasure's first 3D game, it makes things all the more impressive.
Besides the gameplay, Sin & Punishment is also a beautiful game. It has arguably the best graphics of any game on its respected platform with detailed models and textures, as well as impressive lighting effects. The game's cutscenes coupled with the voice acting really achieves the signature "Playstation cinematic feel" that other games such as Metal Gear Solid were known for. The Wii version is upscaled to 480p, so the game looks much more detailed and smooth. Unfortunately the Wii U version suffers from poor emulation as it has darkened colors.
There is really only one "complaint" one can make about the game. It is very short, as it takes only two hours or so to complete. The thing is, that could arguably be said to be a positive. It is clearly an arcade game made for a console, so it is made to be beaten in one sitting, as well as having strong replayability. It really is one of those "depends on how you look at it" things, hence why complaint was in quotations.
Treasure is known for releasing quality games late in a system's life. Ikaruga was one of the last game's released for the Dreamcast, while Gunstar Super Heroes came out well after the Nintendo DS craze had started. It shouldn't be too surprising that Treasure gave the Nintendo 64 the same treatment as Sin & Punishment was released at the end of its timeline. A worthy end for a quality system.
Play in hard mode, like the game was designed for.