Now things are getting interesting.��
Listed on Nintendos japanese site
IGN eyes on trailer and screens
A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��
The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��
Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��
Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.
(back up link - check the japanese site first link in post for proper quality trailer)
Hit the HQ option.
You never finished it?
Not quite, but that's not unusual for me. I tend to get the final boss in games and think "good enough" and move onto the next game.
This Lorinthia fight is pissing me off...I definitely see why so many people quit the game here. After putting so much time into it its annoying as hell to be stuck on this cunt.
Yep. Yep.
Or you could use Melia. Lorinthia is weak against ether attacks. Melia uses ether attacks. The energy sphere enemies are also weak to ether attacks!
I did try using Melia when I was lower level and got my ass kicked regardless. I got everyone up to Level 75 & am in the middle of the fight now. She has hardly any health left but dunban just died. I had to pause the game.
I'm using Melia, dunban, & riki. If I die before her I will be pissed. I hope the rest of the game isn't as annoying as her.
THE CUNT IS DEAD!
THE CUNT IS DEEEAD!
HIGH HO SILVER, THE CUNT IS DEAD!!!!
Fuckin pain in the ass bitch.
She is bad. The acid around the arena and your stupid suicidal team mates are worse!
There are other bosses that are annoying, but they are optional. And if you take them on, you need to learn the battle system. If you do not the annoyance factor goes down.
The game explains poorly that some enemies are weak against ether attacks. I figured the shit out after I beat that cunt. I actually level 80 before I beat her and it took a long time.