Platform | OVERALL |
---|---|
Wii | 8.50 |
Overall | 8.50 |
When writing a review for a sequel that is only slightly different from the original (as is the case here) it is difficult to avoid the cliched advise to the reader that if he or she enjoyed the first game then they are in for more of the same and that the same holds true for those who did not like the first game. For those of you in a third category, that is, if you are unfamiliar with the No More Heroes series, buy the first game as there are several references that will otherwise fall flat. No More Heroes 2 (NMH2) follows the formula of the first game. You play as Travis Touchdown, a trendy Otaku with the skills of an assassin. You are motivated by the promise of sexual encounters (and this time out-sized revenge) to kill the 51 professional assassins who rank higher that you. When not playing through these fastidiously assembled boss battles you get to view some of the most cleverly written cutscenes or play any of the several 8-bit inspired mini-games. You may also hang out in Travis' apartment and play with your cat or watch anime on TV (or play a surprisingly well made vertical shooter named Bizarre Jerry 5). What is different from the first game is that you no longer travel from place to place by foot or motor cycle. This oft-criticized element confused many into mistaken comparisons with the original to the Grand Theft Auto 3 series. The developers do taunt you with what could have been over the final credits and in one short section where you get to drive a ridiculously powerful motorcycle. Each of the boss battles, which is the core gameplay of NMH2, is difficult enough to frustrate to the point where when you finally overcome you feel a sense of accomplishment. Grasshopper Manufacturing, the developer of the game, brings a Punk sensibility to each of the games they make. Like punk music parts of their games are rough but at the same time simple odes to joy and human suffering, be it sexual frustration or the bite of physical pain, Grasshopper understands the short pathways to pleasure, and with NMH2 they deliver the message of Punk clearly. |
Posted by aspro Sun, 28 Feb 2010 07:58:27
Mon, 01 Mar 2010 18:47:26
So if I didn't care much for NMH1 I shouldn't bother?
Mon, 01 Mar 2010 18:49:28
This game is too weird artistic for me.
Mon, 01 Mar 2010 19:41:09
If you did not like the first one, this one won't do anything for you. It's the same game with a new story and no bike riding/ walking around town.
Tue, 02 Mar 2010 13:08:52
Buy it Vader, it has many triple A reviews. On par or exceeding Bioshock 2 reviews.
Wed, 03 Mar 2010 04:08:42
^Yeah but if didn't like the first one, there's no hope for him.
Thu, 04 Mar 2010 01:33:17
Thanks Aspro. Bad GG trying to get me to buy something I won't like.
Thu, 04 Mar 2010 09:37:23
Oh yeah, and I commented elsewhere, but not here, but I took a point off for a technical glitch in the penultimate boss battle.
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