My long review got messed up
Platform | OVERALL |
---|---|
Wii U | 9.20 |
Overall | 9.20 |
Better now than it was a decade ago. Graphics polished to a fine sheen - looks gorgeous. Wii U additions are small but those changes smooth over large hurdles in the original game. A special fast sail seems to triple your speed and lets you change direction without having to play the Wind Waker every five minutes. It turns the long empty boring sea on it's head and eliminates the boredom and frustration of the original games sailing. You also have a cursor for firing cannons, small change, big improvement for targeting. Tingle bottles allow you to swap messages and pictographs. Saved pictures from other players can be used to get figurines in the Nintendo gallery. Off screen looks awesome - colourful. Touch screen map is great, for sea charts too. Touch screen item swapping seems like such a small thing but it feels so much better than pausing and going into menus and using dpads to sort through stuff. Doing it in realtime really hits home how much of an improvement a large touchscreen second screen can be in improving the game experience. U pad screen also now acts as a realtime sat nav in game. Game no longer feels short, strangely. In wake of the years of 6 - 15 hour games on modern consoles we've had for years, if anything WW now feels extraordinarily generous. Whilst WW is nowhere near the best home console Zelda it's still a great game regardless. |
Posted by gamingeek Fri, 11 Oct 2013 12:34:29
Recently Spotted:
*crickets*
I was thinking the same thing playing this and also Eternal Darkness, which I started messing with both yesterday.
Replaying 2 games that released 10+ years ago on the Gamecube, and they both feel like modern games.
I think the reason has a LOT to do with the fact that there's just not many games like either of them.