Resetera report back on improved Switch games on NS2
Xenoblade 2 looks sharper, RE5 doubled framerate etc
resetera.com
gamingeek
Watch the Yakuza Zero real life actors act out a scence
They all look the same as in game
youtu.be
gamingeek


Cyberpunk 2077 Switch 2 is a "shockingly good version"
And on mobile looks "stunning"
youtu.be
gamingeek


Dying Light on Switch 2 Video
Switch 2s best feature is patch free backwards compatibility
youtu.be
gamingeek

Switch 2 Unleashes Beast mode with Kingdom Come Deliverance
Not patched: just amazing backwards compatibility
youtu.be
gamingeek


Splatoon Raiders announced for Switch 2 video
New spin off: Raiders + updates for Splatoon 3
youtu.be news
gamingeek

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*crickets*
Even so I think it'd be smart for them to release their own version as a kind of baseline for OEM's. Kind of like how they showed the way with the Surface tablets.
So I managed to play some MK World. The minute to minute gameplay is great, although very different from that of say MK8 due to how the mechanics have been tweaked. Everything seems to be set up to ensure as much mayhem as possible. It's like Nintendo perfected how to translate the NPC rubberbanding into actual gameplay. The whole game is set up to get the most out of this.
I'm not a big fan of what the open world brings to the table though. Tracks are often wide with long straight stretches that are exhilerating when you're in the middle of a pack, but not challening at all when you're ahead. Sometimes the track will open up to accomodate different routes, which is a lot of fun as racers fly by everywhere and you're never quite sure what place you'll be in once everything converges again. There's too much visual clutter, debris and distractions that were added to make things more interesting while driving around the open world, but serve no purpose in a race. More than once did I find that the visual design didn't clearly communicate what direction I needed to be heading in, which will only become more problematic when playing MKW as a party game, with people who will not be familiar with the tracks.
We're all currently enjoying it a lot in our household, but I do feel I prefer the more curated and streamlined courses of MK8. MKWorld would have been a better game if they hadn't gone for the interlinked open world, but had just created larger tracks to accomodate the 24 player frenzy.
I needed the open world for replay value. Racing can only be fun for so long once my family tire of it, so the collection gameplay is great to me.
Very chilled and its got enough challenges which are inventive.
Just needs some story, some loose directions to push you forward. More talking characters.
Seen some cool stuff, did a mission where you fly as a helicopter. Came across bikers you had to trail and take out with green shells.
They actually mixed in retro snes tracks into the environments and you do mini races.
There's wall racing and rail grinding missions.
This is basically my main mode.
Knockout tour is fun but now what I thought. I thought you would finish one track and then a directional arrow would point in the general direction of the next race.
I thought an announcer would yell, get to the next race or start line and you'd just free wheel it cross country any way you wanted.
Instead each race just seamlessly merges into the next race.
Zelda notes is pretty cool. I found about seven korok seeds in about ten minutes. It even gives you directions like Siri.
Played a bunch of Mario kart and TLOU2. Really enjoying Mario kart which you can hear all about when Aspro puts up the latest podcast.
New game, spin off.
Hopefully it'll finally realize the full potential there is for a kickass single player experience instead of the glorified tutorial we get with regular splatoon games.