REVIEW: Monster Hunter Wilds
8/10 "...extremely fun fights but also lacking any real challenge"ign.com editorial impressions aspro
REVIEW: Monster Hunter Wilds
9/10 "...the best Monster Hunter game we’ve ever had"thesixthaxis.com editorial impressions aspro
REVIEW: Monster Hunter Wilds
4/5 "...an exhilarating piece of work - so refined, so alive, so giddily, chaotically joyful ..."eurogamer.net editorial impressions aspro
Yes. Exactly. "How can you still be f-ing up the wall jumping in games this many decades after its invention."
Cant remember the name of it, but I played a game recently that did wall jumping differently.
Seemed odd a first but it worked. Basically you hold the stick towards the wall you're holding onto.
When you jump rather than bouncing towards the opposite wall, you bounce upwards on the same wall. And you can do this all the way to the top. Also means you don't need the presence of two close walls. Any wall will work. I think it was Kunai.
It is indeed. I know people were disappointed with this game as they wanted a straightforward platformer but I still enjoyed Nuts & Bolts quite a bit.
It works for me since my favorite genres are racing and platformers. It might've been better received if it had more traditional platforming in addition to the vehicles.
REVIEW: Monster Hunter Wilds 8/10 "...extremely fun fights but also lacking any real challenge"ign.com editorial impressions
I haven't played Rise, but heard it was already an easier game. If this is the trend going forwards I don't know if I'll stay invested in the series. The Eurogamer review mentioned having played for 40 hours (or was it 20?) without failing a single quest. Taking out friction like they did in Worlds is one thing, but it seems they're trimming away too much of what defined the series.
The console versions seem lacking as well from a technical point. I was hoping for a Switch2 port, but that seems even less likely now.
Flying a helicopter in Banjo's Nuts & Boths is so much fun. Nintendo needs to bring vehicles into the next 3D Mario game.
There was a moped in Odyssey, on the castle stage. I can't remember if it was also in the New Donk city stage.
SupremeAC said:
REVIEW: Monster Hunter Wilds 8/10 "...extremely fun fights but also lacking any real challenge"ign.com editorial impressions
I haven't played Rise, but heard it was already an easier game. If this is the trend going forwards I don't know if I'll stay invested in the series. The Eurogamer review mentioned having played for 40 hours (or was it 20?) without failing a single quest. Taking out friction like they did in Worlds is one thing, but it seems they're trimming away too much of what defined the series.
The console versions seem lacking as well from a technical point. I was hoping for a Switch2 port, but that seems even less likely now.
Flying a helicopter in Banjo's Nuts & Boths is so much fun. Nintendo needs to bring vehicles into the next 3D Mario game.
There was a moped in Odyssey, on the castle stage. I can't remember if it was also in the New Donk city stage.
The moped was dope as was the tank and dinosaur, but I need more more MORE vehicles! Airplanes, helicopters, boats, jetskis, trains! And bring back FLUDD too! Super Mario Pilot Everything!
The moped was dope as was the tank and dinosaur, but I need more more MORE vehicles! Airplanes, helicopters, boats, jetskis, trains! And bring back FLUDD too! Super Mario Pilot Everything!
The moped was dope as was the tank and dinosaur, but I need more more MORE vehicles! Airplanes, helicopters, boats, jetskis, trains! And bring back FLUDD too! Super Mario Pilot Everything!
I forgot about the tank level.
That's probably my biggest problem with Odyssey, you only get to see that rain soaked level once.
Seemed odd a first but it worked. Basically you hold the stick towards the wall you're holding onto.
When you jump rather than bouncing towards the opposite wall, you bounce upwards on the same wall. And you can do this all the way to the top. Also means you don't need the presence of two close walls. Any wall will work. I think it was Kunai.
It is indeed. I know people were disappointed with this game as they wanted a straightforward platformer but I still enjoyed Nuts & Bolts quite a bit.
It works for me since my favorite genres are racing and platformers. It might've been better received if it had more traditional platforming in addition to the vehicles.
A $35 billion deal for the tech bhind Pokemon Go! (TAKE THE MONEY AND RUN)
gamesindustry.biz
The actual number is a paltry 3.5 bilion. I thought the VGPress stood above such clickbaiting nonsense.
Oops Typo.
I haven't played Rise, but heard it was already an easier game. If this is the trend going forwards I don't know if I'll stay invested in the series. The Eurogamer review mentioned having played for 40 hours (or was it 20?) without failing a single quest. Taking out friction like they did in Worlds is one thing, but it seems they're trimming away too much of what defined the series.
The console versions seem lacking as well from a technical point. I was hoping for a Switch2 port, but that seems even less likely now.
I forgot how brutal Donkey Kong Country Returns can be. I'm on the first level of world 6 and it is kicking my butt.
There was a moped in Odyssey, on the castle stage. I can't remember if it was also in the New Donk city stage.
No selectable difficulty?
The moped was dope as was the tank and dinosaur, but I need more more MORE vehicles! Airplanes, helicopters, boats, jetskis, trains! And bring back FLUDD too! Super Mario Pilot Everything!
I like the cut of your jib.
I forgot about the tank level.
That's probably my biggest problem with Odyssey, you only get to see that rain soaked level once.