Samsung pushing Nintendo for OLED Switch 2 revision
Smaller node, bigger SSD?
9to5toys.com
gamingeek








Doom Dark Ages Biggest Launch in id History
As bad a shape as the industry appears, this is the real story. More gamers active than ever before.
vgchartz.com news
aspro




Yakuza Zero 4k 60fps switch 2 footage
Seems "at least 1440p" but they can't tell
youtu.be media
gamingeek






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*crickets*
About to check out Wild hearts.
I heard it launched badly and EA canned it without giving it time to update. Koei tecmo seem to be trying to revise it.
That hasn't been adressed yet? I figured you of all people would know all the minutiae
Not sure if I'd enjoy it if it were one big race. Anyone who gets ahead of the pack early will be far out for the next 15 minutes, same with those who fall behind. I find it hard to believe that that is how it'd work.
Maybe your position you end up in, at the end of the free roaming section determines your pole position for the upcoming race?
I hope this is at the stage before they enable DLSS.
We got rid of the penny here in Canada years ago.
I'm well aware. My inner old man is pretty much a full-time resident in my head these days.
Theres an interesting story on Xenoblade creators new structure and development tools
In a recent interview with CGWorld, Monolith Soft's game developers and R&D engineers talked about efforts the studio is making to adapt to the needs of large-scale game development. The devs also shared some insights into how Monolith Soft's hierarchy works, with an emphasis on a "bottom-up" form of leadership as opposed to "top-down" hierarchy.
Due to the growing man-hours and resources involved in game development, Monolith Soft is working on introducing new technology – namely procedural terrain creation and automatic asset placement using Houdini– to streamline the more menial and time-consuming aspects of development. By doing this, the studio aims to free up time and resources to invest in refining gameplay and more creative aspects of game development.
Monolith Soft's R&D department is fairly new, and not many of its developers are versed in the new technology yet. However, according to Xenoblade Chronicles 3 lead map designer Yoichi Akizuki, implementation of new systems is progressing very smoothly from the R&D side to the development frontline thanks to the company's culture of borderless communication. "I don't feel any organizational borders, to the point that I sometimes forget that Hirose (R&D technical artist Mitsuhiro Hirose) isn't part of the game development side. (laughs) We're constantly in touch because we're all working toward the same goal – making the game better."
automaton-media.com
Monolith Soft’s leadership emphasizes autonomy of its development teams in “bottom-up” management style, according to devs - AUTOMATON WEST
Monolith Soft game developers and R&D engineers talk about the company's borderless communication culture and bottom-up leadership style.
automaton-media.com automaton-media.com
More here:
https://www.resetera.com/threads/monolith-soft’s-leadership-emphasizes-autonomy-of-its-development-teams-in-“bottom-up”-management-style-according-to-
He really wanted to get to 200 episodes of the Game Under Podcast. I blame myself for that one.
I enjoyed 1 and then 2 less so then fell off. I have no interest in it at this point. It was a cool idea with a unique aestehtic at the time, but to me it's been played out. Some games have a special time and place - like punk pop bands form the 90's, but at this point I don't need it to carry forward, I can always go back to when the spark alit.