“It’s incredibly satisfying, really exciting. I’ve been working in games for 12 years and this is the first time that I feel we’re going to give the fans something really cool that they’ve never seen before. And I genuinely mean that. It’s not just marketing bullshit, this is something new that you’ve never done before and it’s really fun. It’s a great feeling to be able to say that” - Creative Director, Jason Vandenberghe
ABOUT
Ubisoft announced Red Steel 2, exclusively for the Wii(TM) system from Nintendo. Red Steel remains one of the most successful Wii titles and the only brand created specifically for the launch of the platform. Red Steel 2 is being developed by Ubisoft Paris.
Red Steel 2 returns with an artistic style and flair created just for Wii. Set in a desert-bound, high-tech metropolis, Red Steel 2 is a revolution in the action-fighting genre, taking full advantage of the capabilities of the Wii MotionPlus(TM) accessory. Your movements are faithfully replicated on-screen, putting the emphasis on swinging, shooting and fun! With the ability of the Wii MotionPlus to sense the strength of a swing, you will literally be able to make an impact on your adversaries through power and precision.
“Red Steel was a unique opportunity for Ubisoft to work in tandem with Nintendo to create a title exclusively for the launch of the Wii console,” said Tony Key, senior vice president of sales and marketing US at Ubisoft. “Red Steel 2 is another milestone for the company as it is the first Ubisoft title with full Wii MotionPlus integration.”
Just as Red Steel broke ground as the only third-party brand created for the launch of the Wii, Red Steel 2 will be the must-have game of Spring 2010 for those who wish to stretch their own capacities and fully experience a game that was built from the ground up to take advantage of the Wii MotionPlus.
Release Dates
USA
March 23rd
Europe
March 26th
TRULY BEAUTIFUL 60 FPS VIDEOS AND GAMERSYDE PREVIEW:
http://www.gamersyde.com/news_gamers...2-9004_en.html
REVIEWS
Official Nintendo magazine
"This is probably the best third party wii game we've played in recent memory. A great deal of thought has gone into every aspect of Red Steel 2. The visual design is stellar, but most importantly its evident that ubisoft has put the necessary amount of time into making sure the controls and the balance are (almost) pitch perfect. It's been a long time coming but finally we have it. After watching Shiggy waggle the wii remote on stage at E3 2006 and having our ballooning expectations deflated, we now have the sword game we all wanted. It's taken new technology and the best part of three and a half years to get it, but precious few will argue that it hasn't been worth the wait. Red Steel 2 is finally here and it's awesome."
93%
Kotaku review
http://kotaku.com/5500030/red-steel-2-review-if-only-2006-was-this-good
"In the same month that Red Steel 2 reaches Wii owners, Sony has loudly proclaimed that its Wii-style Move controller is the device that will enable the best motion-controlled gaming experiences that appeal to fans of so-called hardcore games. But you don't need a Move to feel just how impressive and involved an action game can be when controlled by your motions. Red Steel 2, a game any PS3 owner ought to hope comes to the Move, shows that Sony's console wasn't essential to make this happen. Ubisoft is on a streak of sequels-as-atonement that began with Assassin's Creed II. It has now built not just one of the Wii's best games and not just one of the most radically improved sequels in many years but a motion-controlled game with previously unfelt depth of control and excitement of action. To understand how well motion-gaming can feel, Red Steel 2 is a must play. This is a 2006 Wii promise delivered."
Examiner Red Steel 2 review
http://www.examiner.com/x-12218-Video-Game-Examiner
"If Red Steel 2 was what Red Steel was back in 2006, then this series would be the top Wii third-party franchise. You have to disregard the existence of Red Steel and go into this series with untainted eyes because Red Steel 2 is everything Ubisoft promised and plenty more. It's one of the best video game sequels ever made and not playing this groundbreaking Wii game would be an injustice. Ubisoft has finally shown us what kind of games can be made for Wii and has set a new benchmark for Wii FPS titles and any Wii game that may use a sword. Red Steel 2 is the top Wii game of 2010 right now."
Gamesradar review Red Steel 2
"The first let so many down, while part two succeeds in just about everything it set out to do. Maybe it’s the bundled MotionPlus, maybe it’s just better programming, but we left Red Steel 2 thinking it could be the most improved sequel of all time. If you’ve given up on Wii shooters, here’s a reason to rethink your stance."
9/10
MSNBC Red Steel 2 video review
http://www.msnbc.msn.com/id/30501433/vp/35989744#35989744
9/10
Red Steel 2 NWR review "Plain and simple, this is one of the finest games to grace the Wii console."
Red Steel 2 Gameinformer review 8/10
Gaming Nexus reviews Red Steel 2 "Are you a gamer? Do you own a Wii? Then you need Red Steel 2. In fact, this game is a reason to own a Wii all by itself."
EUROGAMER ITALY
http://www.eurogamer.it/articles/red-steel-2-wii-recensione
"After years of vain promises and long before Move, Natal and who knows whatever else, Red Steel 2 finally delivers. Swordfighting has never been so fun and intense: don't skip this amazing Wii exclusive, this is the game we've all been waiting for... Now get ready to fight!"
9/10
Aussie Nintendo review
http://aussie-nintendo.com/reviews/21947/
"Quite possibly the most enjoyable, adrenaline-charged combat system I've ever experienced. Fans of the genre really need to check this one out, it's fantastic."
9/10
ONM Red Steel 2 review
http://www.officialnintendomagazine.co.uk/article.php?id=16114
"Red Steel 2 looks superb and after a wobbly first section settles into a very enjoyable first person action romp. It's a gameplay experience unlike any other, and that needs to be applauded."
86%
IGN
http://uk.wii.ign.com/articles/107/1079106p2.html
"While the gameplay's impressively done, the overall presentation is freakin' top notch. Red Steel 2 is easily one of the best looking and sounding games on Wii to date. The visual style is incredibly sharp with a graphic novel influence, and its look is reinforced with a game engine that runs at a silky smooth 60 frames per second. The awesome background music matches the visuals extremely well – it's been a long time since I've fallen in love with a game's soundtrack, and Red Steel 2's atmospheric melodies are incredibly good. Red Steel 2 is absolutely an "A product." It's clear that the development team wanted to right the wrongs of the original game and produced an all new design with controls that actually work. There are still some issues, both in game balance as well as wishy-washy motion sensing control, but the awesome style and energetic gameplay are enough to make this one of the top titles on Wii."
8.6
Gametrailers
http://www.gametrailers.com/video/review-red-steel-2/63525
8.6
IGN UK REVIEW
http://wii.ign.com/articles/107/1079264p1.html
"There's no doubt that designing Red Steel 2 around Wii MotionPlus controls was an inspired decision, and Ubisoft deserves enormous credit for demonstrating just how much potential resides in Nintendo's woefully underused tech. As a template for how to combine shooting and swordplay within one intuitive, fluid control system, Red Steel 2 is an incredible achievement. But the bottom line is that the game takes a little too long to get going, and when it does it's all over way too soon." - they say its 8 hrs, others have said 10-12
8.5
IGN AU REVIEW
http://wii.ign.com/articles/107/1078690p1.html
"In the end, Red Steel 2 is well worth playing, especially if you bought Wii Sports Resort and want to give MotionPlus another whirl. Just think of it as a fighting game, as opposed to an action adventure."
8.4
Digital Chumps
http://www.digitalchumps.com/game-reviews/36-wii/4732-red-steel-2.html
"Few other Wii games provide a comparable sense of hard-hitting action fused with the gritty and rugged nature of a true action title. You really do feel like a sword-swinging, gun-toting badass in the heart of the Wild West, and you hold no remorse for your shameful adversaries. You can truly “feel” the impact of your actions on your enemies, and this sensation is only accentuated by the application of the Wii motion controls."
8.6
NGamer Holland
"MotionPlus's first test, and it passes with flying colours"
Score: 8.5/10
Eurogamer review:
http://www.eurogamer.net/articles/red-steel-2-wii-review
In the end, you'll likely forgive Ubisoft's game its shortcomings on the strength of its energy, obvious good will, and deep sense of craft. There are some thrilling set-pieces in here, along with moments that rank amongst the Wii's most beautiful, including a midnight rooftop race to catch a train which plays out under a huge cream-coloured moon. It's a lovely sequence.
As with any good Western - or any good samurai film - Red Steel 2 is ultimately about character: it's flawed, certainly, but entirely honourable with it.
7/10
G4 review:
http://g4tv.com/games/wii/43463/red-steel-2/review/
"Red Steel 2 is definitely a big step forward when compared to the original. It’s not perfect, and you will find yourself rolling your eyes at the tedious training sessions, groaning while yet another door stands in your way, and wishing the game was just a little bit more responsive to your every move. However, there’s still plenty of fun to be had and the eight to ten hours you'll spend working your way through the campaign will deliver many smiles."
3.5 out of 5.0
LATEST UPDATES:
Red Steel 2 Enemies Trailer
http://www.gamespot.com/wii/action/r...nemies-trailer
Super Powers trailer
http://www.youtube.com/watch?v=_xJnA...layer_embedded
Studio Interview VIDEO from IGN
http://uk.media.wii.ign.com/media/86...31/vids_1.html
WEAPONS TRAILER
http://www.computerandvideogames.com....php?id=237706
GAMESPOT TRAIN RIDE VIDEOS
http://www.gamespot.com/wii/action/r...gameplay-movie
Red Steel 2: The Last Kusagari footage
http://www.officialnintendomagazine....e.php?id=15382
First 20 minutes
http://www.viddler.com/explore/ContraNetwork/videos/34/
LATEST PREVIEWS
GAMETRAILERS VIDEO PREVIEW
http://www.gametrailers.com/video/pr...-steel-2/62644
VOOKS
http://www.vooks.net/story-18978-Red...pressions.html
"The first time I played Red Steel 2 I came away impressed but not astounded. This time I was blown away. It was genuinely fun to play and I just wanted to keep going and going with it. The swordplay/gunplay mashup is awesome fun and you’ll find different combos and moves that work better."
IGN
http://wii.ign.com/articles/107/1070807p1.html
"I was only allowed to plow through the first few missions, but these at least show the variety of levels and the balance and variety they have. In some you'll just have to take down waves of bad guys from the other clan, while in others you'll have to seek out their trucks and blast them out of commission. Along the way you'll find crates, barrels, bottles and other items that can be opened and smashed for cash, and you'll turn this extra money into additional moves and weapon upgrades. There are even hidden treasures like Sheriff Stars tucked away that'll earn you even more money. "
G4
http://g4tv.com/games/wii/43463/red-...eel-2-Preview/
"Fantastic swordplay would have been enough, but judging from the couple hours I spent putting the game through its paces, Red Steel 2 fixes and awesome-ups everything about the original. It's just pure, drool-inducing video game fun. Red Steel 2 looks amazing; The shooting game is spot-on, the Wii MotionPlus-exclusive controls are as tight as a rich guy’s fist, the action is frenetic and non-stop, and while there's nothing heavy and "important" here, it's all-out, kickass jaw-dropping action fun... and isn't that what's really important?"
Eurogamer
http://www.eurogamer.net/articles/re...ds-on_4?page=1
"The main difference between Red Steel 2 and the original, however, may not be the improved controls so much as the fact that you'll genuinely want to put in the time to master them in the first place. With a sugary rush of missions, dungeons, and upgrades riddled with collectable Sheriff's badges and oddball unlocks, 2010 might just be the year that face buckles finally go mainstream"
Kotaku
http://kotaku.com/5476604/hands+on-s...th-red-steel-2
"Its combination of broad and precise motion, its colorful aesthetic, come together to deliver an experience far more fun than the original Red Steel. Being only about half-way through the title, it's too early to tell if there will be enough of those complex fights and blending of motions to make the game the sort of deep experience I want, or whether the end result will be a game that feels too light, too easy to be satisfying."
Joystiq
http://www.joystiq.com/2010/02/22/red-steel-2-preview/
"Red Steel 2 may have received a cosmetic makeover from its predecessor, but it's still lacking a key element: fun. Perhaps 2010 will change all that, and I'll be able to enjoy an inspired version of Red Steel 2 ... on my space ship, with my robot buddies "Chuck" and "Max." I can't wait for 2010!
Best of luck,
2009 "
NGamer preview
http://computerandvideogames.com/article.php?id=236506
Consider our expectations slashed. Red Steel 2 takes what you thought you knew and carves it up.
Travelling to Paris to stink up Ubisoft's offices with a MotionPlus-enabled sweat, our three-hour playtest reveals a game quite unlike its forebear.
CUBED 3
http://www.cubed3.com/preview/329/
"Red Steel 2 has come along nicely since it was first shown off at E3 last year . The swordplay mechanics have been refined to the point that - with minor exceptions when performing very broad motions - the game responds perfectly to your actions, resulting in a satisfying and immersive experience. The coalescence of Japanese, Western and modern inspirations into a cohesive visual style is also a treat for the eyes, and especially impressive at a consistent 60 FPS. Worth a look from any self-respecting Wii owner."
Red Steel 2 screens and interview From Wii Italia - yet its in English
http://www.wiitalia.it/2010/03/04/re...erghe/lang/en/
(Red Steel 2 Interview With Roman Campos Oriola GS
Red Steel 2 Video Preview IGN
Three more interviews
"Now, Red Steel 2 is a Wii exclusive and we're not going anywhere with it. This is going to stay Wii exclusive."
Red Steel 2 CVG interview)
All here: http://thevgpress.com/forumtopics/re...0#comment58039
Dev diary video: Taking controls to the next level
http://www.youtube.com/watch?v=208tA...er_profilepage
This is really worth watching.
"We actually shifted to the Lyn Engine, which is internal Ubisoft tech. It's being used for a lot of projects and being developed across multiple platforms, but was originally developed specifically for Wii. We were able to start over with an engine that from the beginning gave us a real head start," said Vandenberghe.
Massive Q and A here with the producer.
http://forums.ubi.com/eve/forums/a/t...7/m/7461098867
Badass Mega interview here with lead designer and creative lead
http://www.livewii.fr/article/123537...eel-2.html?c=0
Interview with Lead game designer
http://wii.nintendolife.com/news/200..._campos_oriola
Red Steel 2 Caldera trailer
http://www.gametrailers.com/video/ca...-steel-2/61235
Bad Day trailer
http://www.youtube.com/watch?v=iyEmaIhG8fw
Payne trailer
http://media.wii.ign.com/media/867/867131/vids_1.html
Exclusive Red Steel 2 video interview
http://www.eurogamer.net/videos/excl...el-2-interview
E3 2009: Red Steel 2 Hands-on - June 1, 2009, Previews
http://uk.wii.ign.com/articles/988/988473p1.html
We shoot 'em down and cut 'em up in Ubisoft's gorgeously stylized first-person shooter / sword-fighter sequel.
E3 2009: Red Steel 2 Interview - June 1, 2009, Features
http://uk.wii.ign.com/articles/989/989002p1.html
The game's creative director explains the story, setting, art style, MotionPlus, and why it all took so long.
Cancelled version pics
http://www.unseen64.net/2009/03/05/r...el-2-wii-beta/
- some aspect of leveling up your character
- gun and sword combos
- “RS2 is tightly focused on intensely physical first person sword fighting, with gunplay a secondary option”
- hold Z to lock onto enemy
- hold down C and swing to block, vertical and horizontal blocks
- switch lock-on at any time
- screen prompts you if you’re being attacked from behind. Press A to quick-turn in this situation
- many enemies wear bulletproof armor
- not open world
- not a linear game, multiple paths to take
- several hub-worlds
- side quests
- collectibles
- return to old areas with new powers and abilities
-”non-combat use of MotionPlus wont be limited to opening doors”
- boss fights
- production began last summer
- Ubisoft discussing the lack of multiplayer: “We would love to create a multiplayer engine, but not right now. It’s single player because we want to really focus on the core mechanic and as much as we all want to kill each other with swords, it’s not going to happen this time.
- Ubisoft on releasing a multiplayer mode through DLC: “That would be cool. The world has changed, and we can do that sort of thing. I certainly think that would be cool. I’d buy it. But we need to be careful bringing out something that people think should be in the main game.”
Oh crap, they are changing the balance of sword and gunplay? No, they had it right before. It's going to get frustrating I feel. Hold C to block? WTF is the use of motionplus if the blocking works in exactly the same way as the old game? Hub world and side quests sound good. Almost sounds more of an RPG or adventure game type structure.
So motionplus is being used for more stuff other than fighting. Interesting.
Production began last summer? So this is another freaking rush job? Well okay, by the time it comes out that's a year and a half, but by the end of this year that will be 3 years since the original came out. Why wasn't it being worked on? Oh yeah the cancelled game. Great.
That means that the interview last year was BS and that as the interview was taking place they hadn't even begun working on the game. The Smash Bros Brawl effect. Will this be your patented Ubi-rush job? I will be severely pissed off if it is.
I want New Play Control Red Steel 1, fix the godamn controls, add motionplus swordfighting, polish everything up and add some decent multiplayer shit.
Swords >> Guns, that is a fact.
If you can splice bullets with you swords like Machii, it will be the most awesome thing ever!
The swordplay doesn't worry you Vader? You hold C and then do a motion at the right time to block? That's exactly the same as the first game, hell in the first game you didn't even have to hold down a button.
The first game had 75% shooting, 25% swords? Imagine that level with the ninjas only on every level. It could get very frustrating, very soon.
I think they mean that you hold the button and tilt the controller to do a vertical or horizontal block. In Wii Sport Resort you also hold a button to block, this makes the block more weaker by using horizontal block to block a vertical slice and vice versa. One to one blocking would be way to difficult. What happens if two swords clash and you hand moves further will you sword does not?
It says swing to block either horizontal or vertical. If you swing to block then you are doing it with the right timing, how it worked in the first game with the nunchuk.
But having it constantly enjoyable means avoiding repetition and getting the difficulty curve exactly right. Too easy and its a slashfest, too hard and it will be a pain in the ass.
But think about what we know so far. Z lock and fight, focus on swordplay. So you walk up to one dude, lock on, slash, beat. Move onto next guy, do same thing, move onto next guy. How boring is that going to get if you have to beat say 8 guys in one area? Or 6 guys?
In RS1 you had all this explosive gunplay for half an hour, a 5 minute swordfight and then another 20 minutes of shooting.
Fast paced would be good, but if its like that then it needs to be like bloody and visceral like your Wolverine impressions and there is no blood and they are aiming for a T rating. There would also have to be many different ways to kill opponents like Madworld.
Yeah thats why I feel it needs to be fast paced. The kill one guy and move on method would get old really fast. There will need to be ways to chain combo multiple enemies, to keep the action fast and exciting. The bosses can have the more traditional sword fights.
From ONM
What is MotionPlus like? It works, that's all you need to know. I knows where your arm is and how you're holding the Remote. It knows how strong your swing of the Remote is, and it knows whether you're going for a vertical, horizontal, diagonal slice, and everywhere in between.
So it's a very different game from the first Red Steel, that's for sure. Using the Nunchuck to move, you can still point at the screen and press B to shoot, but it is clear that gunplay won't be the main attraction.
Ubisoft wants to make game progression as non-linear as possible, but is also very insistent that Red Steel 2 is not an open world game. Many of the stages are closed-off affairs offering little escape from the action, which keeps the temp up. There are different paths to take along the way, and you'll move on through the game via several different hub worlds, each more challenging than the last.
There are side quests to complete, collectables, combos, Finish Kills and other moves to learn too.