“It’s incredibly satisfying, really exciting. I’ve been working in games for 12 years and this is the first time that I feel we’re going to give the fans something really cool that they’ve never seen before. And I genuinely mean that. It’s not just marketing bullshit, this is something new that you’ve never done before and it’s really fun. It’s a great feeling to be able to say that” - Creative Director, Jason Vandenberghe



ABOUT

Ubisoft announced Red Steel 2, exclusively for the Wii(TM) system from Nintendo. Red Steel remains one of the most successful Wii titles and the only brand created specifically for the launch of the platform. Red Steel 2 is being developed by Ubisoft Paris.

Red Steel 2 returns with an artistic style and flair created just for Wii. Set in a desert-bound, high-tech metropolis, Red Steel 2 is a revolution in the action-fighting genre, taking full advantage of the capabilities of the Wii MotionPlus(TM) accessory. Your movements are faithfully replicated on-screen, putting the emphasis on swinging, shooting and fun! With the ability of the Wii MotionPlus to sense the strength of a swing, you will literally be able to make an impact on your adversaries through power and precision.

“Red Steel was a unique opportunity for Ubisoft to work in tandem with Nintendo to create a title exclusively for the launch of the Wii console,” said Tony Key, senior vice president of sales and marketing US at Ubisoft. “Red Steel 2 is another milestone for the company as it is the first Ubisoft title with full Wii MotionPlus integration.”

Just as Red Steel broke ground as the only third-party brand created for the launch of the Wii, Red Steel 2 will be the must-have game of Spring 2010 for those who wish to stretch their own capacities and fully experience a game that was built from the ground up to take advantage of the Wii MotionPlus.


Release Dates

USA
March 23rd

Europe
March 26th

TRULY BEAUTIFUL 60 FPS VIDEOS AND GAMERSYDE PREVIEW:
http://www.gamersyde.com/news_gamers...2-9004_en.html

REVIEWS

Official Nintendo magazine

"This is probably the best third party wii game we've played in recent memory. A great deal of thought has gone into every aspect of Red Steel 2. The visual design is stellar, but most importantly its evident that ubisoft has put the necessary amount of time into making sure the controls and the balance are (almost) pitch perfect. It's been a long time coming but finally we have it. After watching Shiggy waggle the wii remote on stage at E3 2006 and having our ballooning expectations deflated, we now have the sword game we all wanted. It's taken new technology and the best part of three and a half years to get it, but precious few will argue that it hasn't been worth the wait. Red Steel 2 is finally here and it's awesome."

93%



Kotaku review

http://kotaku.com/5500030/red-steel-2-review-if-only-2006-was-this-good

"In the same month that Red Steel 2 reaches Wii owners, Sony has loudly proclaimed that its Wii-style Move controller is the device that will enable the best motion-controlled gaming experiences that appeal to fans of so-called hardcore games. But you don't need a Move to feel just how impressive and involved an action game can be when controlled by your motions. Red Steel 2, a game any PS3 owner ought to hope comes to the Move, shows that Sony's console wasn't essential to make this happen. Ubisoft is on a streak of sequels-as-atonement that began with Assassin's Creed II. It has now built not just one of the Wii's best games and not just one of the most radically improved sequels in many years but a motion-controlled game with previously unfelt depth of control and excitement of action. To understand how well motion-gaming can feel, Red Steel 2 is a must play. This is a 2006 Wii promise delivered."



Examiner Red Steel 2 review


http://www.examiner.com/x-12218-Video-Game-Examiner


"If Red Steel 2 was what Red Steel was back in 2006, then this series would be the top Wii third-party franchise. You have to disregard the existence of Red Steel and go into this series with untainted eyes because Red Steel 2 is everything Ubisoft promised and plenty more. It's one of the best video game sequels ever made and not playing this groundbreaking Wii game would be an injustice. Ubisoft has finally shown us what kind of games can be made for Wii and has set a new benchmark for Wii FPS titles and any Wii game that may use a sword. Red Steel 2 is the top Wii game of 2010 right now."



Gamesradar review Red Steel 2


http://www.gamesradar.com/wii/red-steel-2/review/red-steel-2/a-20100322174021138019/g-20090430135117953091


"The first let so many down, while part two succeeds in just about everything it set out to do. Maybe it’s the bundled MotionPlus, maybe it’s just better programming, but we left Red Steel 2 thinking it could be the most improved sequel of all time. If you’ve given up on Wii shooters, here’s a reason to rethink your stance."



9/10




MSNBC Red Steel 2 video review


http://www.msnbc.msn.com/id/30501433/vp/35989744#35989744



9/10



Red Steel 2 NWR review "Plain and simple, this is one of the finest games to grace the Wii console."



Red Steel 2 Gameinformer review 8/10




Gaming Nexus reviews Red Steel 2 "Are you a gamer? Do you own a Wii? Then you need Red Steel 2. In fact, this game is a reason to own a Wii all by itself."



EUROGAMER ITALY

http://www.eurogamer.it/articles/red-steel-2-wii-recensione

"After years of vain promises and long before Move, Natal and who knows whatever else, Red Steel 2 finally delivers. Swordfighting has never been so fun and intense: don't skip this amazing Wii exclusive, this is the game we've all been waiting for... Now get ready to fight!"

9/10

Aussie Nintendo review

http://aussie-nintendo.com/reviews/21947/


"Quite possibly the most enjoyable, adrenaline-charged combat system I've ever experienced. Fans of the genre really need to check this one out, it's fantastic."

9/10




ONM Red Steel 2 review


http://www.officialnintendomagazine.co.uk/article.php?id=16114



"Red Steel 2 looks superb and after a wobbly first section settles into a very enjoyable first person action romp. It's a gameplay experience unlike any other, and that needs to be applauded."



86%



IGN


http://uk.wii.ign.com/articles/107/1079106p2.html


"While the gameplay's impressively done, the overall presentation is freakin' top notch. Red Steel 2 is easily one of the best looking and sounding games on Wii to date. The visual style is incredibly sharp with a graphic novel influence, and its look is reinforced with a game engine that runs at a silky smooth 60 frames per second. The awesome background music matches the visuals extremely well – it's been a long time since I've fallen in love with a game's soundtrack, and Red Steel 2's atmospheric melodies are incredibly good. Red Steel 2 is absolutely an "A product." It's clear that the development team wanted to right the wrongs of the original game and produced an all new design with controls that actually work. There are still some issues, both in game balance as well as wishy-washy motion sensing control, but the awesome style and energetic gameplay are enough to make this one of the top titles on Wii."


8.6

Gametrailers

http://www.gametrailers.com/video/review-red-steel-2/63525

8.6



IGN UK REVIEW


http://wii.ign.com/articles/107/1079264p1.html  


"There's no doubt that designing Red Steel 2 around Wii MotionPlus controls was an inspired decision, and Ubisoft deserves enormous credit for demonstrating just how much potential resides in Nintendo's woefully underused tech. As a template for how to combine shooting and swordplay within one intuitive, fluid control system, Red Steel 2 is an incredible achievement. But the bottom line is that the game takes a little too long to get going, and when it does it's all over way too soon." - they say its 8 hrs, others have said 10-12


8.5




IGN AU REVIEW


http://wii.ign.com/articles/107/1078690p1.html


"In the end, Red Steel 2 is well worth playing, especially if you bought Wii Sports Resort and want to give MotionPlus another whirl. Just think of it as a fighting game, as opposed to an action adventure."


8.4

Digital Chumps
http://www.digitalchumps.com/game-reviews/36-wii/4732-red-steel-2.html

"Few other Wii games provide a comparable sense of hard-hitting action fused with the gritty and rugged nature of a true action title. You really do feel like a sword-swinging, gun-toting badass in the heart of the Wild West, and you hold no remorse for your shameful adversaries. You can truly “feel” the impact of your actions on your enemies, and this sensation is only accentuated by the application of the Wii motion controls."

8.6

NGamer Holland

"MotionPlus's first test, and it passes with flying colours"

Score: 8.5/10



Eurogamer review:

http://www.eurogamer.net/articles/red-steel-2-wii-review

In the end, you'll likely forgive Ubisoft's game its shortcomings on the strength of its energy, obvious good will, and deep sense of craft. There are some thrilling set-pieces in here, along with moments that rank amongst the Wii's most beautiful, including a midnight rooftop race to catch a train which plays out under a huge cream-coloured moon. It's a lovely sequence.

As with any good Western - or any good samurai film - Red Steel 2 is ultimately about character: it's flawed, certainly, but entirely honourable with it.


7/10



G4 review:


http://g4tv.com/games/wii/43463/red-steel-2/review/


"Red Steel 2 is definitely a big step forward when compared to the original. It’s not perfect, and you will find yourself rolling your eyes at the tedious training sessions, groaning while yet another door stands in your way, and wishing the game was just a little bit more responsive to your every move. However, there’s still plenty of fun to be had and the eight to ten hours you'll spend working your way through the campaign will deliver many smiles."


3.5 out of 5.0


LATEST UPDATES:

Red Steel 2 Enemies Trailer


http://www.gamespot.com/wii/action/r...nemies-trailer

Super Powers trailer
http://www.youtube.com/watch?v=_xJnA...layer_embedded

Studio Interview VIDEO from IGN
http://uk.media.wii.ign.com/media/86...31/vids_1.html

WEAPONS TRAILER
http://www.computerandvideogames.com....php?id=237706

GAMESPOT TRAIN RIDE VIDEOS
http://www.gamespot.com/wii/action/r...gameplay-movie

Red Steel 2: The Last Kusagari footage
http://www.officialnintendomagazine....e.php?id=15382

First 20 minutes

http://www.viddler.com/explore/ContraNetwork/videos/34/

LATEST PREVIEWS

GAMETRAILERS VIDEO PREVIEW

http://www.gametrailers.com/video/pr...-steel-2/62644

VOOKS
http://www.vooks.net/story-18978-Red...pressions.html

"The first time I played Red Steel 2 I came away impressed but not astounded. This time I was blown away. It was genuinely fun to play and I just wanted to keep going and going with it. The swordplay/gunplay mashup is awesome fun and you’ll find different combos and moves that work better."

IGN
http://wii.ign.com/articles/107/1070807p1.html

"I was only allowed to plow through the first few missions, but these at least show the variety of levels and the balance and variety they have. In some you'll just have to take down waves of bad guys from the other clan, while in others you'll have to seek out their trucks and blast them out of commission. Along the way you'll find crates, barrels, bottles and other items that can be opened and smashed for cash, and you'll turn this extra money into additional moves and weapon upgrades. There are even hidden treasures like Sheriff Stars tucked away that'll earn you even more money. "



G4
http://g4tv.com/games/wii/43463/red-...eel-2-Preview/

"Fantastic swordplay would have been enough, but judging from the couple hours I spent putting the game through its paces, Red Steel 2 fixes and awesome-ups everything about the original. It's just pure, drool-inducing video game fun. Red Steel 2 looks amazing; The shooting game is spot-on, the Wii MotionPlus-exclusive controls are as tight as a rich guy’s fist, the action is frenetic and non-stop, and while there's nothing heavy and "important" here, it's all-out, kickass jaw-dropping action fun... and isn't that what's really important?"


Eurogamer
http://www.eurogamer.net/articles/re...ds-on_4?page=1

"The main difference between Red Steel 2 and the original, however, may not be the improved controls so much as the fact that you'll genuinely want to put in the time to master them in the first place. With a sugary rush of missions, dungeons, and upgrades riddled with collectable Sheriff's badges and oddball unlocks, 2010 might just be the year that face buckles finally go mainstream"


Kotaku
http://kotaku.com/5476604/hands+on-s...th-red-steel-2

"Its combination of broad and precise motion, its colorful aesthetic, come together to deliver an experience far more fun than the original Red Steel. Being only about half-way through the title, it's too early to tell if there will be enough of those complex fights and blending of motions to make the game the sort of deep experience I want, or whether the end result will be a game that feels too light, too easy to be satisfying."


Joystiq
http://www.joystiq.com/2010/02/22/red-steel-2-preview/

"Red Steel 2 may have received a cosmetic makeover from its predecessor, but it's still lacking a key element: fun. Perhaps 2010 will change all that, and I'll be able to enjoy an inspired version of Red Steel 2 ... on my space ship, with my robot buddies "Chuck" and "Max." I can't wait for 2010!

Best of luck,
2009 "

NGamer preview
http://computerandvideogames.com/article.php?id=236506

Consider our expectations slashed. Red Steel 2 takes what you thought you knew and carves it up.

Travelling to Paris to stink up Ubisoft's offices with a MotionPlus-enabled sweat, our three-hour playtest reveals a game quite unlike its forebear.


CUBED 3
http://www.cubed3.com/preview/329/

"Red Steel 2 has come along nicely since it was first shown off at E3 last year . The swordplay mechanics have been refined to the point that - with minor exceptions when performing very broad motions - the game responds perfectly to your actions, resulting in a satisfying and immersive experience. The coalescence of Japanese, Western and modern inspirations into a cohesive visual style is also a treat for the eyes, and especially impressive at a consistent 60 FPS. Worth a look from any self-respecting Wii owner."

Red Steel 2 screens and interview From Wii Italia - yet its in English
http://www.wiitalia.it/2010/03/04/re...erghe/lang/en/

(Red Steel 2 Interview With Roman Campos Oriola GS

Red Steel 2 Video Preview IGN


Three more interviews


"Now, Red Steel 2 is a Wii exclusive and we're not going anywhere with it. This is going to stay Wii exclusive."

Red Steel 2 CVG interview)

All here: http://thevgpress.com/forumtopics/re...0#comment58039


Dev diary video: Taking controls to the next level


http://www.youtube.com/watch?v=208tA...er_profilepage


This is really worth watching.




















"We actually shifted to the Lyn Engine, which is internal Ubisoft tech. It's being used for a lot of projects and being developed across multiple platforms, but was originally developed specifically for Wii. We were able to start over with an engine that from the beginning gave us a real head start," said Vandenberghe.

Massive Q and A here with the producer.


http://forums.ubi.com/eve/forums/a/t...7/m/7461098867


Badass Mega interview here with lead designer and creative lead

http://www.livewii.fr/article/123537...eel-2.html?c=0

Interview with Lead game designer


http://wii.nintendolife.com/news/200..._campos_oriola



























Red Steel 2 Caldera trailer
http://www.gametrailers.com/video/ca...-steel-2/61235

Bad Day trailer
http://www.youtube.com/watch?v=iyEmaIhG8fw


Payne trailer
http://media.wii.ign.com/media/867/867131/vids_1.html


Exclusive Red Steel 2 video interview
http://www.eurogamer.net/videos/excl...el-2-interview


E3 2009: Red Steel 2 Hands-on - June 1, 2009, Previews

http://uk.wii.ign.com/articles/988/988473p1.html

We shoot 'em down and cut 'em up in Ubisoft's gorgeously stylized first-person shooter / sword-fighter sequel.


E3 2009: Red Steel 2 Interview - June 1, 2009, Features

http://uk.wii.ign.com/articles/989/989002p1.html

The game's creative director explains the story, setting, art style, MotionPlus, and why it all took so long.

Cancelled version pics
http://www.unseen64.net/2009/03/05/r...el-2-wii-beta/

Posted by gamingeek Wed, 25 Feb 2009 11:48:24 (comments: 579)
<< prevnext >>
 
Mon, 29 Mar 2010 22:45:14

hamzik said:
Right now Red Steel 2 is kicking my ass and kicking ass at the same time. I am trying to make my way out of the Kusagari temple and wow. The benemies are stepping up and the fights are defintely getting pretty challenging. I'm playing on ninja btw. Loving this game more and more for every second I play.

Yeah I am playing Ninja difficulty also. The enemies block your attacks and force you to block their power strikes too. It is definitely challenging. But it seems the challenge was to much for my poor nunchuck. I can't get the game to start anymore. The problem is in the nunchuck, I think.

 
Mon, 29 Mar 2010 22:55:27
I think I had heard (possibly from NeoGAF or something a long time ago) of some Motion Plus units having a problematic port, that could be it and you should be able to return it and get a new one somehow... As long as your nunchuck (or classic controller or whatever) doesn't work in all games when you have motion plus plugged in but it works when you remove motion plus and play games that don't support it. And yes, when the enemies start doing strong attack combos that you have to change up how you block for every hit then retaliate it's awesome. Though I think the parry move is a bit overpowered but you probably need it on Ninja difficulty, I'm playing normal for now.
 
Tue, 30 Mar 2010 12:00:57

Agnates said:
No jumpy cursor in RS2 for me, are you playing against a window or sometthing, direct (or close) light can affect it. If anything RS2 has some of the smoothest cursor with Prime 3 style cursor smoothing and you can even adjust it in the options. Did you change the Wii's sensor bar settings to "below the tv" when you changed its position? Though your shots don't really line up either way, it's more like a distanced mouse than an exact pointer (except of course for lightgun games that have proper calibration like HoTD and Ghost Squad), so maybe you just need to get used to it a bit after you change the position. You can also try moving the sensor bar a bit forward so that its extending beyond the TV it stands on a bit, if it's too far back it can affect the line of sight. Maybe stand up?

 Yeah I tried all that. I got it back on the smaller TV, and it sorted most of the problems out, it glitched occasionally, until I drew the curtain half closed - still glitched once in a while very occasionally. I think with the huge tv - 50 inches -the sensor bar is too high as I get problems with other games using IR too. The huge glass reflective table in the middle of the room isn't helping, light from the TV or from the window just bounces off it and throws things off. 

Usually I've found that the the imaginary line between the end of the remote and the point on the TV I've pointed at has been pretty dead on. But it changes with setup and TVs, distance etc. 

I'm playing on normal and really enjoyed the pitched battle against the second boss, having to use proper defence and the tiger move too. 

 
Tue, 30 Mar 2010 14:50:28
I have the table problem too, though only its corners are uncovered, so I put a couple pillows on the visible corners when I play.
 
Tue, 30 Mar 2010 15:41:30

So what are your feelings so far on the games overall quality guys?

I can understand the 8.5 reviews. I don't know how far I have left, second boss here, but I would give it a 9.0 because technically, both in visuals and gameplay I feel it reaches a certain level of quality. 

However I do think it could be improved and isn't totally wowing me or anything. I think variety in design, more unique set pieces and a decent story for motivation's sake would help a lot. 

The game is built around swordplay, so the levels aren't set up for shooting, for cover or for elevated positions and small rooms and doorways. I can see why it's built the way it's built. If you were playing a game like this in traditional FPS type levels, you would get incessentely frustrated getting backed up against walls, or caught in corridors or doorways. The way the gameplay is designed around circle strafing and multiple enemies - you need room to move.

I do think some big bosses might work, like a giant robot and you can shoot the red marked parts to blast off armour, then slash at wiring or something. That would be cool. Perhaps do some horseriding, make it more like zelda in that respect, get on or off horse.

Caldera could stand to be more populated too, with people other than your meagre handful of contacts. Its strange seeing them talk in cutscenes then sit there like mutes in rooms. I also wouldn't mind some more metroid prime 3 like console manipulation - I think the stuff in MP3 beats this, things like welding circuits and rotating locks.  

 
Tue, 30 Mar 2010 16:13:37

 
Tue, 30 Mar 2010 19:18:12

Agnates said:
I think I had heard (possibly from NeoGAF or something a long time ago) of some Motion Plus units having a problematic port, that could be it and you should be able to return it and get a new one somehow... As long as your nunchuck (or classic controller or whatever) doesn't work in all games when you have motion plus plugged in but it works when you remove motion plus and play games that don't support it. And yes, when the enemies start doing strong attack combos that you have to change up how you block for every hit then retaliate it's awesome. Though I think the parry move is a bit overpowered but you probably need it on Ninja difficulty, I'm playing normal for now.

Yeah, you are correct.

I tested it with Boom Blox or however it is spelled. When playing with mote and chuck, it worked just fine, but when playing with WM+ and chuck, I suddenly get a warning to remove the chuck and my pointer is blinking on and off. If I get rid of the chuck it works fine. So wiimote works, wiimote and WM+ works, wiimote and nunchuck works, but WM+ & wiimote & nunchuck does not. So we have deduced that something is wrong with the WM+ nuchuck port. So I went on and played Endless Ocean 2 instead.

About Tiger, it is not overpowered on Ninja difficulty, because it does not really work at the second boss. He avoids almost all the counter attacks by jumping back. You have to block his attacks and stun him and then counter attack.


 
Wed, 31 Mar 2010 07:07:47
 
Wed, 31 Mar 2010 18:38:21

I'm still getting the reticule glitch, different TV, different room, different setup. It's not as bad but it's there. Why am I the only one? Sad

Game has gotten better. Love the night scenes and the train ride is fun too. Those pesky ninjas are annoying. 

I think I haven't been properly upgrading as I have $350'000 in the bank. I think I need to up my sword and defence, get some new moves. 

 
Wed, 31 Mar 2010 22:50:38
Just got past the trainchase. Running around on rooftops under a huge full moon to get to the train was awesome. Some nice resistance too from the faster ninjas. But even on ninja difficulty I am getting past them without too much trouble. I'm not saying that the game is too easy, cause it's not. But I am getting quite good with my katana and the feeling of actually evolving as the kusagari is great. Ubisoft really nailed the learning curve. So far I am really enjoying this game. It has, without a doubt, the best and most immersive swordfighting in a game ever and for that I lift my imaginery hat off to Ubi for pulling it off.

With Endless Ocean 2 followed by Silent Hill: Shattered Memories and now Red Steel 2, Wii is on a unprecedented winning streak. And just think, we'll get both Other M and SMG2 in just a couple of months. Right now, it's my 360 that's gathering dust.
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