No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images
VIDEOS

No More Heroes 2 details

1. What makes Travis' Schpeletiger new is that it is now twice as long (in addition to the better controls).

2. This has already been verified, but there have been doubts and concerns as to how Grasshopper is going to have 50 unique bosses, from their appearance to actual fighting capabilities. Suda explains to EDGE that basically there is nothing to worry about as they incorporated both the original NMH development team and the NMH2 team (many members being of both teams including the character creator) to brainstorm and according to Suda they had no problems shooting out several ideas and characters from that.

3. The name of the "schoolgirl assassin" we all know about is Kimmy. How appropriate. Suda also mentions that Kimmy wants to keep Travis "all to her self." Possible Misery references?

4. At the end of every boss fight, a 2D image of Travis will walk from one end of the screen to the other to hop onto the Schpeletiger and drive off, accompanied by some new piece of midi music.

5. The idea of Travis using other weapons, even projectiles, was considered by Suda, but ultimately canned as Suda says that the sword/beam katana is what Travis should always use. Suda calls Travis the "modern samurai."

6. It was implied that Bishop actually does not die or get killed off, as the article explains that Bishop will have a bigger role to play in the game. At the same time, Suda says that "Travis is fighting for himself" not for anyone else. Travis is fighting for revenge, but perhaps for someone else other than Bishop?

7. Speaking more specifically on the city, Suda explains that Travis had actually left Santa Destroy for those three years, and it wasn't until he came back that he had seen how much it had changed. Where Travis had gone is not said. Only a portion of the original city will be traveled, based on fan responses on the first game. The streets and sidewalks will be much more busier and cars will "get out of the way" of Travis' bike. There are construction signs and lights everywhere. One of the fighting grounds will be a "new school", "construction yard", and a graveyard. Not sure if the school is new in the sense that it is an additional one to the Santa Destroy High School or if it is just a remodeled SDHS.

8. There are still side jobs such as coconut collecting and a new one involving plumbing. Suda explains that he still wants the player to feel like he has to work hard to play the game as that is what it means to be a punk. Otherwise, he says, there is a disconnect between the videogame world and reality. Still, the side jobs are still improved and provide humor as well as entertainment.

9. It is confirmed that Destroyman comes back as a cyborg as wanting revenge against, who else, Travis.

10. Finally, the bosses themselves: it will not be as difficult, time consuming, and at times boring to collect enough money to advance to the next boss fight. In fact, Suda purposely wanted to mix things up to keep it from getting repetitive by having Shinobu and Henry as playable characters and, at times, fighting more than one boss fight, sometimes one right after the other, and sometimes simultaneously.

Posted by gamingeek Mon, 10 Aug 2009 19:27:59 (comments: 243)
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Tue, 01 Jun 2010 12:58:35
Played a quick first few minutes of the game........wow.

It feels like this game is in the same situation as Mario - the same as the original, but better Grinning
 
Tue, 01 Jun 2010 13:11:18

selbie said:
Played a quick first few minutes of the game........wow.

It feels like this game is in the same situation as Mario - the same as the original, but better Grinning

The opening is about the best opening to a game I can remember.

It would be like starting a Star Wars game with a battle against Darth Vader.

 
Tue, 01 Jun 2010 13:27:01


I just went to the previous page and read my impressions from February.

Have you played the Bizarre Jerry 5 shooter yet?  I thought it was solid.  I dug the introduction.

 
Tue, 01 Jun 2010 13:35:47
All I can say is...all hail Suda 51

BTW I got the Bizarre Jerry 5 Tshirt with my preorder Grinning
Hmmm....now all I need is a sweet red leather jacket and a Beam Katana and I'm set for cosplay Nyaa
 
Tue, 01 Jun 2010 13:38:31
:/ Jealous.
 
Tue, 01 Jun 2010 14:06:27

aspro said:


I just went to the previous page and read my impressions from February.

Have you played the Bizarre Jerry 5 shooter yet?  I thought it was solid.  I dug the introduction.

Yeah, it was fun.


Not sure I want to do it again and again for more videos though.

I really love the tile and the water pipe minigames.

 
Tue, 01 Jun 2010 14:16:27

selbie said:
All I can say is...all hail Suda 51

BTW I got the Bizarre Jerry 5 Tshirt with my preorder Grinning
Hmmm....now all I need is a sweet red leather jacket and a Beam Katana and I'm set for cosplay Nyaa

Like these Spaniards?





 
Tue, 01 Jun 2010 17:56:08

Gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah.

I beat two more bosses. This is infuriating! I can't talk about the game because of spoilers.

It was awesome fun. One of the bosses chased me around a tree, it was f****** hilarious and I had to break out a new  weapon to keep the boss at a distance.

Then this other boss had these like magician moves and there were rocks crumbling and stuff. So good.

I also lost 40 minutes of my life playing the minigame jobs. There is this game where you fit tiles into a square. I'm useless at it but ridiculously addicted to it.

 
Wed, 02 Jun 2010 11:44:47


Wow.

So then.... gah, another awesome thing I can't talk about. You have this sureal battle in a field. Then they started offering up revenge missions. Remember in the first game you would drive to some location, have some crappy one hit death timed mission and fail it. Then have to drive all the way back to do it again?

The Revenge missions here are awesome fun. For a start you just select them off a list. Secondly there are no one hit deals here, so far. And the locations are new stuff that doesn't appear in the single player. It actually takes you to different parts of the city, even interiors that you've never seen before.

Some missions are kill everybody, others are assasination missions where there is one dude to kill, with protection. It gets heavy here as they put me inside a saloon of sorts with descructible furniture. And then they dumped the brutes on me, massive guys with big health bars.

I should mention the artificial intelligence, it's not super advanced but it had definetely moved on from the first game. They don't sit around waiting for their turn to fight, if there is someone behind you he will attack. Sometimes they grab you from behind like in Streets of Rage and the guy in front pummels you. Also, you get dizzy really easily here and knocked flat on your ass a lot. You have this estascy gauge which is like the special move bar in a Marvel vs Game and when it fills up you unleash these amazingly fast attacks.

It looks amazing, it's sensory overload as Travis skips about tearing these guys to pieces, your eyes can barely keep up. What makes it more fun is that it's on a timer and the bad guys run for it when you go into that mode. Last night I was near the end of my estacy and was chasing down this brute who was eluding me. Right when my gauge was about to run out I sliced that fat bastard in two. It was so satisfying.

Also, now you can switch between weapons on the fly and they all have a real meaningful effect on the combat. If you equip twin blades they are shorter so your reach is less, yet because you have two, you land more blows and can fill your estacy gauge further. I bought this long beam katana, like the long sword in Monster Hunter, it has a huge reach but it's slow and cumbersome to use. Yet it keeps some baddies at arms length and was crucial in beating one boss.

I then played more of that godamn addictive tile mini-game and still couldn't beat it. Argh!

It's here when I realised that this game is so much better than the first. It just cuts out all the BS, no boring mini-game jobs, no horrible overworld. It cuts the fat and you're left with one scorchingly satisfying sequence, one after the other.

Then I went to this mission in a parking lot, I had to kill all the baddies but it was like an endless slog as they kept replacing and replacing the enemies. Visually the game gets more solid as it goes on, it was looking pretty swish. And even though there were too many enemies they gave you lots of pick-ups and boosters to finish them off.

Because it was an open level, there were no camera problems, no caught on scenary problems. Just deliciously satisfying bloodshed. Having blood in this game makes a real difference, it's like a fireworks explosion when you finish a guy. And the motion controlled moves are so fun.

Then out of the parking lot I entered a grocery store, and they had descructible shopping carts filled with cans that scattered all over the floor when you knocked them down. And then up top to this boss fight, which looked be-autiful.

This game gets better and better. Grinning Damned thing is that I can't tell you why without spoiling the impact of the things they throw at you. It's great stuff. Grinning

 
Wed, 02 Jun 2010 11:51:10

Heh heh.  Yeah, I remember all that, and what you are talking about.  Maybe we should have two threads for big games, one for folks who have finished, one for those who have not (for the pre-gmae hype etc...)  I mean, we are here to talk and when it comes to finished games all we say to each other is "wink wink" and "nudge nudge".
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