Now things are getting interesting.��
Listed on Nintendos japanese site
IGN eyes on trailer and screens
A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��
The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��
Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��
Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.
(back up link - check the japanese site first link in post for proper quality trailer)
Hit the HQ option.
Well today I will try some of the new high level stuff but I easily did 100.
And no one fully completed it, you telling me you got all those achievements and did every quest, no.
Total time 106 hours, I started this play at 55 hours in so almost the same amount of time this go. The first 25 hours or so I did nothing but side quests. I didnt have much of the story left, only about 20 hours worth.
Umm either high 8 or 9... maybe if something amazing happens during the end game side quests it can push me over the edge.
My level at that time was about 74. For the final boss about 77. Which is right in line with their levels.
With Melia you have to cast spells by selecting them, that creates a buff of some kind (you want regen on all the time). You can have 3 active at a time, then hit the middle button to use the spell on the enemy. If you have three active you can use the middle button 3 times to send each spell at them. Then cast three new ones. Keep casting regen. But the best part of her is that she can instant topple, no need for break. Have the physical attack of hers, after you use that if you use her topple move the enemy will drop. Just stay alive alive and aid the others when you can, like warn shulk when there is a vision so he can use the monado. Have riki too cause he heals far better than melia does and is a tank. Keep them on Lorinthia, ignore everything else constantly tell them to attack her.
Final boss though that doesnt work.
So I have a fuck ton of money, but it seems there is nothing good anymore to spend it on. There is no like super hidden crazy expensive shop with super items in it?
Im looking at the list of end game weapons, I already have most of them except shulks quests. So thats it? No ultimate weapon for each character?
Do side quests to get back to form. Oh wait at that point I think you are locked in until after that fight.
Holy shit what happened to eryth sea
RUN!
Reds, ha! I eat reds for breakfast... though it takes a long time to eat.
Also some of the sidequest in Alcomoth after shit goes down there are kinda hearth breaking.
What the hell is a buff anyway?