There were piranha's, electric eels (how do you scare these away?),
No idea on the eels. Piranhas you just feed them.
Iga_Bobovic said:
Okay played some more. I played the Antarctic iceberg level and saw a blue whale! How awesome, I also saw a few penguins and orca's. The next level was a river Amazon level. This one had awesome music.
There were piranha's, electric eels (how do you scare these away?), caiman's and even a puzzle.
Oh and GG has joined my team. He is a so called salvage expert and a coward. Don't make me laugh, a salvage expert?! Fuck that, Mammoet and Smit raised a whole nuclear submarine. That is expert salvaging, not raising some pots. GG can be described as a cross between Dennis Rodman and Wesley Snipes, but useless. Kinda like the real GG.
Oh and Hayako Sakurai is also an expert diver, men she can do it all.
GG is awesome, he's SO funny and if it weren't for his expert salvaging skills, you would never get to the end of the game. Mark my words.
I never see anyone taking pics of the boat. You know the above ground stuff looks mostly rubbish, but in sunset or night time the lighting brings it all to life.
I took this pic because its the only piece of vegitation like this I have seen in the whole game.
Grey whales.
This is cool, quite rare and there is a rarer different coloured one.
Shame I can't get the focus right, because this coral is insanely detailed.
I love this fish and I got just the right angle. Damn, the coral is improved.
I tried, but even when I try to stray still the character is err.. on its side? Maybe it's because I'm playing on a video projector (so quite far from then sensor bar) that my natural hand position is not good and it's more tiring to play with my left hand as I have to turn it more.
Maybe I should try playing on the other side of the projector.. that's an idea.
Okay I just finished the story. It was well paced and I kept going until the very end. And GG was useful for a change. Well just a little bit.
Kinda disappointed that the sea dragon was not a plesiosaurus or a mosasaurus. Oh well maybe for the sequel.
Now it is time for all the sidequests and boy are there many. Plus I need to explore the maps more fully. I hardy did a thing. So many fished to find, treasures to salvage, animals to train, professors to woe, GG's to slap.
Will keep playing, need to play online sometimes too.
http://g4tv.com/games/wii/62082/Endl...-World/review/ Endless Ocean: Blue World offers an intriguing premise that doesn't live up to its potential. Poor writing, painful music, and several design choices constantly interrupt the core gameplay; however, scavenging for treasure in the deep and observing its sea life remains curiously compelling.
3 out of 5
To quote their review:
"Along the way, they find themselves roped into solving the age-old mystery of the "Song of Dragons.” Laughable dialogue, lackluster plot twists, and preachy messages hobble any potential this may have had as a narrative-driven underwater archaeological adventure. Worse is that the game is unusually talky, detracting from its main appeal which is diving."
""Don't Hold Your Breath."
It's a shame then that Blue World is constantly interrupting the flow (no pun intended) with cutscenes, text bubbles, menus, and loading screens. Much of Blue World is needlessly complicated. For example, some side-quests involve salvage missions in which you must scan the seafloor for treasure, which sounds simple enough. But to get your treasure appraised, you have to exit the level, go through yet another loading screen to reach the main hub, use your radio to call your mobile shopkeep, then have her appraise said loot to see if it contains your bounty. If that wasn't roundabout enough, it's a wonder why the designers felt the need to limit the player's time with a depleting air gauge. Striving for realism is one thing, but then how does one magically warp back to their boat and still not get the bends?
While the underwater graphics are quite nice with detailed character models, textures, and animations, the ones above sea level leave something to be desired. Character models have looked better on Dreamcast, and their lip movements resemble automatons on an amusement park ride. There's no voice-acting or mumble-speak, which renders the characters even more robotic. It’s a very archaic approach to presentation.
It bears mention that the soundtrack is terrible. It’s filled with obtrusive hippie chanting splayed over tunes that wouldn't sound out of place in a mediocre PSone-era JRPG. The sound effects when you discover items are irritating as well; they completely ruin the serene mood that the rest of Blue World strives so hard to achieve."
Worse is that the game is unusually talky, detracting from its main appeal which is diving."
Too much attention on non-diving elements!
gamingeek said:
While the underwater graphics are quite nice with detailed character models, textures, and animations, the ones above sea level leave something to be desired. Character models have looked better on Dreamcast, and their lip movements resemble automatons on an amusement park ride. There's no voice-acting or mumble-speak, which renders the characters even more robotic. It’s a very archaic approach to presentation.
Not enough time spent on non diving elements!
gamingeek said:
There's no voice-acting or mumble-speak,
Oh yeah - mumble speak would be great! That wouldn't wreck the serene realism they're going for at all.
No idea on the eels. Piranhas you just feed them.
GG is awesome, he's SO funny and if it weren't for his expert salvaging skills, you would never get to the end of the game. Mark my words.
And I can't play atm, I have a tendinitis at the right arm so it needs to rest :'( I'll have to continue Opoona instead...
You can play with just the remote, why not use the left hand?
More pics from my dives.

I never see anyone taking pics of the boat. You know the above ground stuff looks mostly rubbish, but in sunset or night time the lighting brings it all to life.


I took this pic because its the only piece of vegitation like this I have seen in the whole game.

Grey whales.

This is cool, quite rare and there is a rarer different coloured one.

Shame I can't get the focus right, because this coral is insanely detailed.

I love this fish and I got just the right angle.


Damn, the coral is improved.
Maybe I should try playing on the other side of the projector.. that's an idea.
Okay I just finished the story. It was well paced and I kept going until the very end. And GG was useful for a change. Well just a little bit.
Kinda disappointed that the sea dragon was not a plesiosaurus or a mosasaurus. Oh well maybe for the sequel.
Now it is time for all the sidequests and boy are there many. Plus I need to explore the maps more fully. I hardy did a thing. So many fished to find, treasures to salvage, animals to train, professors to woe, GG's to slap.
Will keep playing, need to play online sometimes too.
There's a story?
Uh, I don't want to spoil anything..... but keep playing...
Sucky review
G4 Review Endless Ocean Blue World
http://g4tv.com/games/wii/62082/Endl...-World/review/
Endless Ocean: Blue World offers an intriguing premise that doesn't live up to its potential. Poor writing, painful music, and several design choices constantly interrupt the core gameplay; however, scavenging for treasure in the deep and observing its sea life remains curiously compelling.
3 out of 5
To quote their review:
"Along the way, they find themselves roped into solving the age-old mystery of the "Song of Dragons.” Laughable dialogue, lackluster plot twists, and preachy messages hobble any potential this may have had as a narrative-driven underwater archaeological adventure. Worse is that the game is unusually talky, detracting from its main appeal which is diving."
""Don't Hold Your Breath."
It's a shame then that Blue World is constantly interrupting the flow (no pun intended) with cutscenes, text bubbles, menus, and loading screens. Much of Blue World is needlessly complicated. For example, some side-quests involve salvage missions in which you must scan the seafloor for treasure, which sounds simple enough. But to get your treasure appraised, you have to exit the level, go through yet another loading screen to reach the main hub, use your radio to call your mobile shopkeep, then have her appraise said loot to see if it contains your bounty. If that wasn't roundabout enough, it's a wonder why the designers felt the need to limit the player's time with a depleting air gauge. Striving for realism is one thing, but then how does one magically warp back to their boat and still not get the bends?
While the underwater graphics are quite nice with detailed character models, textures, and animations, the ones above sea level leave something to be desired. Character models have looked better on Dreamcast, and their lip movements resemble automatons on an amusement park ride. There's no voice-acting or mumble-speak, which renders the characters even more robotic. It’s a very archaic approach to presentation.
It bears mention that the soundtrack is terrible. It’s filled with obtrusive hippie chanting splayed over tunes that wouldn't sound out of place in a mediocre PSone-era JRPG. The sound effects when you discover items are irritating as well; they completely ruin the serene mood that the rest of Blue World strives so hard to achieve."
Too much attention on non-diving elements!
Not enough time spent on non diving elements!
Oh yeah - mumble speak would be great! That wouldn't wreck the serene realism they're going for at all.