“It’s incredibly satisfying, really exciting. I’ve been working in games for 12 years and this is the first time that I feel we’re going to give the fans something really cool that they’ve never seen before. And I genuinely mean that. It’s not just marketing bullshit, this is something new that you’ve never done before and it’s really fun. It’s a great feeling to be able to say that” - Creative Director, Jason Vandenberghe



ABOUT

Ubisoft announced Red Steel 2, exclusively for the Wii(TM) system from Nintendo. Red Steel remains one of the most successful Wii titles and the only brand created specifically for the launch of the platform. Red Steel 2 is being developed by Ubisoft Paris.

Red Steel 2 returns with an artistic style and flair created just for Wii. Set in a desert-bound, high-tech metropolis, Red Steel 2 is a revolution in the action-fighting genre, taking full advantage of the capabilities of the Wii MotionPlus(TM) accessory. Your movements are faithfully replicated on-screen, putting the emphasis on swinging, shooting and fun! With the ability of the Wii MotionPlus to sense the strength of a swing, you will literally be able to make an impact on your adversaries through power and precision.

“Red Steel was a unique opportunity for Ubisoft to work in tandem with Nintendo to create a title exclusively for the launch of the Wii console,” said Tony Key, senior vice president of sales and marketing US at Ubisoft. “Red Steel 2 is another milestone for the company as it is the first Ubisoft title with full Wii MotionPlus integration.”

Just as Red Steel broke ground as the only third-party brand created for the launch of the Wii, Red Steel 2 will be the must-have game of Spring 2010 for those who wish to stretch their own capacities and fully experience a game that was built from the ground up to take advantage of the Wii MotionPlus.


Release Dates

USA
March 23rd

Europe
March 26th

TRULY BEAUTIFUL 60 FPS VIDEOS AND GAMERSYDE PREVIEW:
http://www.gamersyde.com/news_gamers...2-9004_en.html

REVIEWS

Official Nintendo magazine

"This is probably the best third party wii game we've played in recent memory. A great deal of thought has gone into every aspect of Red Steel 2. The visual design is stellar, but most importantly its evident that ubisoft has put the necessary amount of time into making sure the controls and the balance are (almost) pitch perfect. It's been a long time coming but finally we have it. After watching Shiggy waggle the wii remote on stage at E3 2006 and having our ballooning expectations deflated, we now have the sword game we all wanted. It's taken new technology and the best part of three and a half years to get it, but precious few will argue that it hasn't been worth the wait. Red Steel 2 is finally here and it's awesome."

93%



Kotaku review

http://kotaku.com/5500030/red-steel-2-review-if-only-2006-was-this-good

"In the same month that Red Steel 2 reaches Wii owners, Sony has loudly proclaimed that its Wii-style Move controller is the device that will enable the best motion-controlled gaming experiences that appeal to fans of so-called hardcore games. But you don't need a Move to feel just how impressive and involved an action game can be when controlled by your motions. Red Steel 2, a game any PS3 owner ought to hope comes to the Move, shows that Sony's console wasn't essential to make this happen. Ubisoft is on a streak of sequels-as-atonement that began with Assassin's Creed II. It has now built not just one of the Wii's best games and not just one of the most radically improved sequels in many years but a motion-controlled game with previously unfelt depth of control and excitement of action. To understand how well motion-gaming can feel, Red Steel 2 is a must play. This is a 2006 Wii promise delivered."



Examiner Red Steel 2 review


http://www.examiner.com/x-12218-Video-Game-Examiner


"If Red Steel 2 was what Red Steel was back in 2006, then this series would be the top Wii third-party franchise. You have to disregard the existence of Red Steel and go into this series with untainted eyes because Red Steel 2 is everything Ubisoft promised and plenty more. It's one of the best video game sequels ever made and not playing this groundbreaking Wii game would be an injustice. Ubisoft has finally shown us what kind of games can be made for Wii and has set a new benchmark for Wii FPS titles and any Wii game that may use a sword. Red Steel 2 is the top Wii game of 2010 right now."



Gamesradar review Red Steel 2


http://www.gamesradar.com/wii/red-steel-2/review/red-steel-2/a-20100322174021138019/g-20090430135117953091


"The first let so many down, while part two succeeds in just about everything it set out to do. Maybe it’s the bundled MotionPlus, maybe it’s just better programming, but we left Red Steel 2 thinking it could be the most improved sequel of all time. If you’ve given up on Wii shooters, here’s a reason to rethink your stance."



9/10




MSNBC Red Steel 2 video review


http://www.msnbc.msn.com/id/30501433/vp/35989744#35989744



9/10



Red Steel 2 NWR review "Plain and simple, this is one of the finest games to grace the Wii console."



Red Steel 2 Gameinformer review 8/10




Gaming Nexus reviews Red Steel 2 "Are you a gamer? Do you own a Wii? Then you need Red Steel 2. In fact, this game is a reason to own a Wii all by itself."



EUROGAMER ITALY

http://www.eurogamer.it/articles/red-steel-2-wii-recensione

"After years of vain promises and long before Move, Natal and who knows whatever else, Red Steel 2 finally delivers. Swordfighting has never been so fun and intense: don't skip this amazing Wii exclusive, this is the game we've all been waiting for... Now get ready to fight!"

9/10

Aussie Nintendo review

http://aussie-nintendo.com/reviews/21947/


"Quite possibly the most enjoyable, adrenaline-charged combat system I've ever experienced. Fans of the genre really need to check this one out, it's fantastic."

9/10




ONM Red Steel 2 review


http://www.officialnintendomagazine.co.uk/article.php?id=16114



"Red Steel 2 looks superb and after a wobbly first section settles into a very enjoyable first person action romp. It's a gameplay experience unlike any other, and that needs to be applauded."



86%



IGN


http://uk.wii.ign.com/articles/107/1079106p2.html


"While the gameplay's impressively done, the overall presentation is freakin' top notch. Red Steel 2 is easily one of the best looking and sounding games on Wii to date. The visual style is incredibly sharp with a graphic novel influence, and its look is reinforced with a game engine that runs at a silky smooth 60 frames per second. The awesome background music matches the visuals extremely well – it's been a long time since I've fallen in love with a game's soundtrack, and Red Steel 2's atmospheric melodies are incredibly good. Red Steel 2 is absolutely an "A product." It's clear that the development team wanted to right the wrongs of the original game and produced an all new design with controls that actually work. There are still some issues, both in game balance as well as wishy-washy motion sensing control, but the awesome style and energetic gameplay are enough to make this one of the top titles on Wii."


8.6

Gametrailers

http://www.gametrailers.com/video/review-red-steel-2/63525

8.6



IGN UK REVIEW


http://wii.ign.com/articles/107/1079264p1.html  


"There's no doubt that designing Red Steel 2 around Wii MotionPlus controls was an inspired decision, and Ubisoft deserves enormous credit for demonstrating just how much potential resides in Nintendo's woefully underused tech. As a template for how to combine shooting and swordplay within one intuitive, fluid control system, Red Steel 2 is an incredible achievement. But the bottom line is that the game takes a little too long to get going, and when it does it's all over way too soon." - they say its 8 hrs, others have said 10-12


8.5




IGN AU REVIEW


http://wii.ign.com/articles/107/1078690p1.html


"In the end, Red Steel 2 is well worth playing, especially if you bought Wii Sports Resort and want to give MotionPlus another whirl. Just think of it as a fighting game, as opposed to an action adventure."


8.4

Digital Chumps
http://www.digitalchumps.com/game-reviews/36-wii/4732-red-steel-2.html

"Few other Wii games provide a comparable sense of hard-hitting action fused with the gritty and rugged nature of a true action title. You really do feel like a sword-swinging, gun-toting badass in the heart of the Wild West, and you hold no remorse for your shameful adversaries. You can truly “feel” the impact of your actions on your enemies, and this sensation is only accentuated by the application of the Wii motion controls."

8.6

NGamer Holland

"MotionPlus's first test, and it passes with flying colours"

Score: 8.5/10



Eurogamer review:

http://www.eurogamer.net/articles/red-steel-2-wii-review

In the end, you'll likely forgive Ubisoft's game its shortcomings on the strength of its energy, obvious good will, and deep sense of craft. There are some thrilling set-pieces in here, along with moments that rank amongst the Wii's most beautiful, including a midnight rooftop race to catch a train which plays out under a huge cream-coloured moon. It's a lovely sequence.

As with any good Western - or any good samurai film - Red Steel 2 is ultimately about character: it's flawed, certainly, but entirely honourable with it.


7/10



G4 review:


http://g4tv.com/games/wii/43463/red-steel-2/review/


"Red Steel 2 is definitely a big step forward when compared to the original. It’s not perfect, and you will find yourself rolling your eyes at the tedious training sessions, groaning while yet another door stands in your way, and wishing the game was just a little bit more responsive to your every move. However, there’s still plenty of fun to be had and the eight to ten hours you'll spend working your way through the campaign will deliver many smiles."


3.5 out of 5.0


LATEST UPDATES:

Red Steel 2 Enemies Trailer


http://www.gamespot.com/wii/action/r...nemies-trailer

Super Powers trailer
http://www.youtube.com/watch?v=_xJnA...layer_embedded

Studio Interview VIDEO from IGN
http://uk.media.wii.ign.com/media/86...31/vids_1.html

WEAPONS TRAILER
http://www.computerandvideogames.com....php?id=237706

GAMESPOT TRAIN RIDE VIDEOS
http://www.gamespot.com/wii/action/r...gameplay-movie

Red Steel 2: The Last Kusagari footage
http://www.officialnintendomagazine....e.php?id=15382

First 20 minutes

http://www.viddler.com/explore/ContraNetwork/videos/34/

LATEST PREVIEWS

GAMETRAILERS VIDEO PREVIEW

http://www.gametrailers.com/video/pr...-steel-2/62644

VOOKS
http://www.vooks.net/story-18978-Red...pressions.html

"The first time I played Red Steel 2 I came away impressed but not astounded. This time I was blown away. It was genuinely fun to play and I just wanted to keep going and going with it. The swordplay/gunplay mashup is awesome fun and you’ll find different combos and moves that work better."

IGN
http://wii.ign.com/articles/107/1070807p1.html

"I was only allowed to plow through the first few missions, but these at least show the variety of levels and the balance and variety they have. In some you'll just have to take down waves of bad guys from the other clan, while in others you'll have to seek out their trucks and blast them out of commission. Along the way you'll find crates, barrels, bottles and other items that can be opened and smashed for cash, and you'll turn this extra money into additional moves and weapon upgrades. There are even hidden treasures like Sheriff Stars tucked away that'll earn you even more money. "



G4
http://g4tv.com/games/wii/43463/red-...eel-2-Preview/

"Fantastic swordplay would have been enough, but judging from the couple hours I spent putting the game through its paces, Red Steel 2 fixes and awesome-ups everything about the original. It's just pure, drool-inducing video game fun. Red Steel 2 looks amazing; The shooting game is spot-on, the Wii MotionPlus-exclusive controls are as tight as a rich guy’s fist, the action is frenetic and non-stop, and while there's nothing heavy and "important" here, it's all-out, kickass jaw-dropping action fun... and isn't that what's really important?"


Eurogamer
http://www.eurogamer.net/articles/re...ds-on_4?page=1

"The main difference between Red Steel 2 and the original, however, may not be the improved controls so much as the fact that you'll genuinely want to put in the time to master them in the first place. With a sugary rush of missions, dungeons, and upgrades riddled with collectable Sheriff's badges and oddball unlocks, 2010 might just be the year that face buckles finally go mainstream"


Kotaku
http://kotaku.com/5476604/hands+on-s...th-red-steel-2

"Its combination of broad and precise motion, its colorful aesthetic, come together to deliver an experience far more fun than the original Red Steel. Being only about half-way through the title, it's too early to tell if there will be enough of those complex fights and blending of motions to make the game the sort of deep experience I want, or whether the end result will be a game that feels too light, too easy to be satisfying."


Joystiq
http://www.joystiq.com/2010/02/22/red-steel-2-preview/

"Red Steel 2 may have received a cosmetic makeover from its predecessor, but it's still lacking a key element: fun. Perhaps 2010 will change all that, and I'll be able to enjoy an inspired version of Red Steel 2 ... on my space ship, with my robot buddies "Chuck" and "Max." I can't wait for 2010!

Best of luck,
2009 "

NGamer preview
http://computerandvideogames.com/article.php?id=236506

Consider our expectations slashed. Red Steel 2 takes what you thought you knew and carves it up.

Travelling to Paris to stink up Ubisoft's offices with a MotionPlus-enabled sweat, our three-hour playtest reveals a game quite unlike its forebear.


CUBED 3
http://www.cubed3.com/preview/329/

"Red Steel 2 has come along nicely since it was first shown off at E3 last year . The swordplay mechanics have been refined to the point that - with minor exceptions when performing very broad motions - the game responds perfectly to your actions, resulting in a satisfying and immersive experience. The coalescence of Japanese, Western and modern inspirations into a cohesive visual style is also a treat for the eyes, and especially impressive at a consistent 60 FPS. Worth a look from any self-respecting Wii owner."

Red Steel 2 screens and interview From Wii Italia - yet its in English
http://www.wiitalia.it/2010/03/04/re...erghe/lang/en/

(Red Steel 2 Interview With Roman Campos Oriola GS

Red Steel 2 Video Preview IGN


Three more interviews


"Now, Red Steel 2 is a Wii exclusive and we're not going anywhere with it. This is going to stay Wii exclusive."

Red Steel 2 CVG interview)

All here: http://thevgpress.com/forumtopics/re...0#comment58039


Dev diary video: Taking controls to the next level


http://www.youtube.com/watch?v=208tA...er_profilepage


This is really worth watching.




















"We actually shifted to the Lyn Engine, which is internal Ubisoft tech. It's being used for a lot of projects and being developed across multiple platforms, but was originally developed specifically for Wii. We were able to start over with an engine that from the beginning gave us a real head start," said Vandenberghe.

Massive Q and A here with the producer.


http://forums.ubi.com/eve/forums/a/t...7/m/7461098867


Badass Mega interview here with lead designer and creative lead

http://www.livewii.fr/article/123537...eel-2.html?c=0

Interview with Lead game designer


http://wii.nintendolife.com/news/200..._campos_oriola



























Red Steel 2 Caldera trailer
http://www.gametrailers.com/video/ca...-steel-2/61235

Bad Day trailer
http://www.youtube.com/watch?v=iyEmaIhG8fw


Payne trailer
http://media.wii.ign.com/media/867/867131/vids_1.html


Exclusive Red Steel 2 video interview
http://www.eurogamer.net/videos/excl...el-2-interview


E3 2009: Red Steel 2 Hands-on - June 1, 2009, Previews

http://uk.wii.ign.com/articles/988/988473p1.html

We shoot 'em down and cut 'em up in Ubisoft's gorgeously stylized first-person shooter / sword-fighter sequel.


E3 2009: Red Steel 2 Interview - June 1, 2009, Features

http://uk.wii.ign.com/articles/989/989002p1.html

The game's creative director explains the story, setting, art style, MotionPlus, and why it all took so long.

Cancelled version pics
http://www.unseen64.net/2009/03/05/r...el-2-wii-beta/

Posted by gamingeek Wed, 25 Feb 2009 11:48:24 (comments: 579)
<< prevnext >>
 
Mon, 01 Nov 2010 18:37:34
Iga_Bobovic said:

Time for an extended review.

I already made an conclusion that the challenge mode was nothing but a glorified DVD playback feature. In short you can choose a chapter and replay your favourite parts of the game. The problem was that the challenge mode fails as a high score attack game, because the chapter are way too long.

After playing the challenge modes some more and getting gold on 4 challenges, I will have to say that my previous statement was absolutely and horrible correct. Let's look at the length of one challenge.

One challenge the chase, is a good example. You start with the rooftop section under full moon. Then you do the whole train section, then there is the ghost town section and finally there is a bit where you have to escape with a train. So, that's like 4 levels for one challenge. Way, way too long for the "just one more try to improve my high score" feeling. That one time could last you 2 hours, yeah not very good.

The second problem is how it is scored. You are scored under 3 categories, difficulty, live and money. Well difficulty is simple, higher the difficulty, the higher the score. Live is also straightforward, the more you die, the lesser you score. The last one is the money you collected. This is what breaks any further high score attack. These 3 are added up and points are calculated from it. You get either a gold, silver or bronze medal and you high score is saved.

Well back to the money and why it breaks any skill. First if you finish your enemies stylishly you get 3 times the money you'd normally get, so far so good. But money can be found everywhere, by smashing everything. Bottles, trash cans, barrels, crates, chests, etc. You are not just going trough large levels improving your battle skills, but you are also smashing crates and stuff. This alone makes the completion time already at least twice as large, but the worst parts has yet to come. Are you ready?

After you leave the room all the destructible scenery regenerates, so you can smash the same stuff over and over again to earn infinite money. So the high score is not who's the best, but who is willing to smash crates for weeks. So one big failure it is as a high score attack  mode.

But as a DVD playback feature it is awesome, if you want to replay your favourite boss or section you can do it, it goes a whole a lot faster if you are not smashing crates and doing all the side missions. I can't get enough the battle system, I even discovered a way to further increase the money you get from combo's.

If you deplete an enemies health until just a little remain, you will see a stab icon above their head. This one will be there permanently, until the enemy dies. You have to deplete the health of the other enemies too, and then finish them all in row with a special attack, like the rush or the shot. The first enemy you kill will give you 3x the money, the next one 4x money and so on. Quite hard to do, but it will wield the most money.

I also discovered a new way to deal with the spear ninjas. First I do the bear (earthquake) attack, which causes the ninja to stand on his stick to avoid the attack. Which makes him vulnerable to the guillotine. Jump and smack him of his stick, boy! My favourite combo against armoured enemies, if launching them in the air, jump after them, slash them multiple times until the fall back on earth armourless, and finish it by rushing toward them, grabbing their heads and smashing it on the floor. Heh, heh. So good.

Again the score remains unchanged, just wanted to explain the challenge mode for all those that were wondering how it was exactly (probably no one).

That sounds terrible. Sad I was so looking forward to a challenge mode in this game. Still have some way to go, great game but so much untapped potential

 
Mon, 01 Nov 2010 19:46:12

I actually booted the game up today because of you Vader. I wanted to see if you could start a new game with all your stuff and upgrades. I couldn't so I tried the challenge mode and the early levels in the game are too easy with all your powerups.

But also, this is the first time I saw the game running in standard definition. surprise  Sweet Jesus, how did they manage to get the game looking so clear looking? It looks like I'm playing on a PC monitor and there is barely any aliasing.

 
Mon, 01 Nov 2010 19:48:41
gamingeek said:

But also, this is the first time I saw the game running in standard definition. surprise  Sweet Jesus, how did they manage to get the game looking so clear looking? It looks like I'm playing on a PC monitor and there is barely any aliasing.

That's the power of cell-shading!

 
Mon, 01 Nov 2010 19:49:04

It looks like this.

 
Mon, 01 Nov 2010 22:20:36

I love the controls so much. Its so different, you do something so unlike every other game that it makes up for the poor level design. Great game.

 
Mon, 01 Nov 2010 22:27:05
Dvader said:

I love the controls so much. Its so different, you do something so unlike every other game that it makes up for the poor level design. Great game.

Like what? Something to do with M+?

 
Mon, 01 Nov 2010 22:43:34
aspro said:

Like what? Something to do with M+?

Honestly I don't even know why M+ is needed, the game really only needs to tell if you do a vertical, horizontal or forward strike, I am sure the wiimote could do that. Its probably for accuracy, every move I do is correct, I dont get that weird feeling that the game isn't registering what I am doing.

Its all about being the sword smith, I am swinging, I am blocking I am completely engaged into the combat. I am swing around in my chair like a crazy person, I am glad no one has seen me play the game. LOL But I love that, it feels so right when you massacre a group of enemies.

Also the FPS controls are perfect. I love the wiimote for FPS but I dont really have much games that use it, this game does and reminds me why I want Move, so I can play games like Killzone and all major FPS like that.

This game is exactly why I love motion controls so much.

 
Tue, 02 Nov 2010 11:03:51

Yeah the FPS controls when you set them to precise are really smooth and accurate. There is a very subtle auto aim that happens when you aim at the red locks on cabinets.

I played a bit yesterday because of you. I actually noticed something I forgot. Adrenaline.

When you face off against some tough enemies, then at the last strok you stab down to kill him, because of the physicality of what you are doing your body is generating an actual physical response. I got a shot of adrenaline when I stabbed this guy to finish him off and it felt so satisfying.

 
Tue, 02 Nov 2010 11:06:24

Also the level design is simple. I wouldn't call it bad. It makes sense when you realise what the games is like - a brawler. You can't even have FPS level design as you need largely square areas to face off with multiple foes at once.

Also, I love the FPS controls so much part of me wishes they had made a traditional sequel to Red Steel 1 with these controls. Or even do a New Play control version of the first game.

 
Tue, 02 Nov 2010 21:02:36
gamingeek said:

Also the level design is simple. I wouldn't call it bad. It makes sense when you realise what the games is like - a brawler. You can't even have FPS level design as you need largely square areas to face off with multiple foes at once.

Also, I love the FPS controls so much part of me wishes they had made a traditional sequel to Red Steel 1 with these controls. Or even do a New Play control version of the first game.

Yup, i wish there was more shooting parts.

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